返回首页
苏宁会员
购物车 0
易付宝
手机苏宁

服务体验

店铺评分与同行业相比

用户评价:----

物流时效:----

售后服务:----

  • 服务承诺: 正品保障
  • 公司名称:
  • 所 在 地:
本店所有商品

  • 正版 软件工程 实践者的研究方法 英文版 原第9版 罗杰 普莱斯曼 经典原版书库 9787111670667 机械工
  • 新商品上架
    • 作者: 罗杰·S.著
    • 出版社: 机械工业出版社
    • 出版时间:2020-12
    送至
  • 由""直接销售和发货,并提供售后服务
  • 加入购物车 购买电子书
    服务

    看了又看

    商品预定流程:

    查看大图
    /
    ×

    苏宁商家

    商家:
    句字图书专营店
    联系:
    • 商品

    • 服务

    • 物流

    搜索店内商品

    商品分类

    商品参数
    • 作者: 罗杰·S.著
    • 出版社:机械工业出版社
    • 出版时间:2020-12
    • 开本:16开
    • ISBN:9783243083912
    • 版权提供:机械工业出版社

      商品基本信息

    商品名称:

      软件工程:实践者的研究方法(英文版·原书第9版)

    作     者:

       罗杰 S.普莱斯曼(Roger S. Pressman)

    市 场 价:

      149.00元

    ISBN  号:

      9787111670667

    出版日期:

      2020-12

    页     数:

      700

    字     数:

      1100千字

    出 版 社:

      机械工业出版社


     

      目录

      CHAPTER 1 SOFTWARE AND SOFTWARE
    ENGINEERING.1
    1.1 The Nature of Software.4
    1.1.1 Defining Software.5
    1.1.2 Software Application Domains.7
    1.1.3 Legacy Software.8
    1.2 Defining the Discipline.8
    1.3 The Software Process.9
    1.3.1 The Process Framework.10
    1.3.2 Umbrella Activities.11
    1.3.3 Process Adaptation.11
    1.4 Software Engineering Practice.12
    1.4.1 The Essence of Practice.12
    1.4.2 General Principles.14
    1.5 How It All Starts.15
    1.6 Summary.17
    PART ONE THE SOFTWARE PROCESS.19
    CHAPTER 2 PROCESS MODELS.20
    2.1 A Generic Process Model.21
    2.2 Defining a Framework Activity.23
    2.3 Identifying a Task Set.23
    2.4 Process Assessment and Improvement.24
    2.5 Prescriptive Process Models.25
    2.5.1 The Waterfall Model.25
    2.5.2 Prototyping Process Model.26
    2.5.3 Evolutionary Process Model.29
    2.5.4 Unified Process Model.31
    2.6 Product and Process.33
    2.7 Summary.35
    CHAPTER 3 AGILITY AND PROCESS.37
    3.1 What Is Agility.38
    3.2 Agility and the Cost of Change.39
    3.3 What Is an Agile Process.40
    3.3.1 Agility Principles.40
    3.3.2 The Politics of Agile Development.41
    3.4 Scrum.42
    3.4.1 Scrum Teams and Artifacts.43
    3.4.2 Sprint Planning Meeting.44
    3.4.3 Daily Scrum Meeting.44
    3.4.4 Sprint Review Meeting.45
    3.4.5 Sprint Retrospective.45
    3.5 Other Agile Frameworks.46
    3.5.1 The XP Framework.46
    3.5.2 Kanban.48
    3.5.3 DevOps.50
    3.6 Summary.51
    CHAPTER 4 RECOMMENDED PROCESS MODEL.54
    4.1 Requirements Definition.57
    4.2 Preliminary Architectural Design.59
    4.3 Resource Estimation.60
    4.4 First Prototype Construction.61
    4.5 Prototype Evaluation.64
    4.6 Go, No-Go Decision.65
    4.7 Prototype Evolution.67
    4.7.1 New Prototype Scope.67
    4.7.2 Constructing New Prototypes.68
    4.7.3 Testing New Prototypes.68
    4.8 Prototype Release.68
    4.9 Maintain Release Software.69
    4.10 Summary.72
    CHAPTER 5 HUMAN ASPECTS OF SOFTWARE ENGINEERING.74
    5.1 Characteristics of a Software Engineer.75
    5.2 The Psychology of Software Engineering.75
    5.3 The Software Team.76
    5.4 Team Structures.78
    5.5 The Impact of Social Media.79
    5.6 Global Teams.80
    5.7 Summary.81
    PART TWO MODELING.83
    CHAPTER 6 PRINCIPLES THAT
    GUIDE PRACTICE.84
    6.1 Core Principles.85
    6.1.1 Principles That Guide Process.85
    6.1.2 Principles That Guide Practice.86
    6.2 Principles That Guide Each Framework Activity.88
    6.2.1 Communication Principles.88
    6.2.2 Planning Principles.91
    6.2.3 Modeling Principles.92
    6.2.4 Construction Principles.95
    6.2.5 Deployment Principles.98
    6.3 Summary.100
    CHAPTER 7 UNDERSTANDING REQUIREMENTS.102
    7.1 Requirements Engineering.103
    7.1.1 Inception.104
    7.1.2 Elicitation.104
    7.1.3 Elaboration.104
    7.1.4 Negotiation.105
    7.1.5 Specification.105
    7.1.6 Validation.105
    7.1.7 Requirements Management.106
    7.2 Establishing the Groundwork.107
    7.2.1 Identifying Stakeholders.107
    7.2.2 Recognizing Multiple Viewpoints.107
    7.2.3 Working Toward Collaboration.108
    7.2.4 Asking the First Questions.108
    7.2.5 Nonfunctional Requirements.109
    7.2.6 Traceability.109
    7.3 Requirements Gathering.110
    7.3.1 Collaborative Requirements Gathering.110
    7.3.2 Usage Scenarios.113
    7.3.3 Elicitation Work Products.114
    7.4 Developing Use Cases.114
    7.5 Building the Analysis Model.118
    7.5.1 Elements of the Analysis Model.119
    7.5.2 Analysis Patterns.122
    7.6 Negotiating Requirements.122
    7.7 Requirements Monitoring.123
    7.8 Validating Requirements.123
    7.9 Summary.124
    CHAPTER 8 REQUIREMENTS MODELING—
    A RECOMMENDED APPROACH.126
    8.1 Requirements Analysis.127
    8.1.1 Overall Objectives and Philosophy.128
    8.1.2 Analysis Rules of Thumb.128
    8.1.3 Requirements Modeling Principles.129
    8.2 Scenario-Based Modeling.130
    8.2.1 Actors and User Profiles.131
    8.2.2 Creating Use Cases.131
    8.2.3 Documenting Use Cases.135
    8.3 Class-Based Modeling.137
    8.3.1 Identifying Analysis Classes.137
    8.3.2 Defining Attributes and Operations.140
    8.3.3 UML Class Models.141
    8.3.4 Class-Responsibility-Collaborator Modeling.144
    8.4 Functional Modeling.146
    8.4.1 A Procedural View.146
    8.4.2 UML Sequence Diagrams.148
    8.5 Behavioral Modeling.149
    8.5.1 Identifying Events with the Use Case.149
    8.5.2 UML State Diagrams.150
    8.5.3 UML Activity Diagrams.151
    8.6 Summary.154
    CHAPTER 9 DESIGN CONCEPTS.156
    9.1 Design Within the Context of Software Engineering.157
    9.2 The Design Process.159
    9.2.1 Software Quality Guidelines and Attributes.160
    9.2.2 The Evolution of Software Design.161
    9.3 Design Concepts.163
    9.3.1 Abstraction.163
    9.3.2 Architecture.163
    9.3.3 Patterns.164
    9.3.4 Separation of Concerns.165
    9.3.5 Modularity.165
    9.3.6 Information Hiding.166
    9.3.7 Functional Independence.167
    9.3.8 Stepwise Refinement.167
    9.3.9 Refactoring.168
    9.3.10 Design Classes.169
    9.4 The Design Model.171
    9.4.1 Design Modeling Principles.173
    9.4.2 Data Design Elements.174
    9.4.3 Architectural Design Elements.175
    9.4.4 Interface Design Elements.175
    9.4.5 Component-Level Design Elements.176
    9.4.6 Deployment-Level Design Elements.177
    9.5 Summary.178
    CHAPTER 10 ARCHITECTURAL DESIGN—
    A RECOMMENDED APPROACH.181
    10.1 Software Architecture.182
    10.1.1 What Is Architecture.182
    10.1.2 Why Is Architecture Important.183
    10.1.3 Architectural Descriptions.183
    10.1.4 Architectural Decisions.184
    10.2 Agility and Architecture.185
    10.3 Architectural Styles.186
    10.3.1 A Brief Taxonomy of Architectural Styles.187
    10.3.2 Architectural Patterns.192
    10.3.3 Organization and Refinement.193
    10.4 Architectural Considerations.193
    10.5 Architectural Decisions.195
    10.6 Architectural Design.196
    10.6.1 Representing the System in Context.196
    10.6.2 Defining Archetypes.197
    10.6.3 Refining the Architecture into Components.198
    10.6.4 Describing Instantiations of the System.200
    10.7 Assessing Alternative Architectural Designs.201
    10.7.1 Architectural Reviews.202
    10.7.2 Pattern-Based Architecture Review.203
    10.7.3 Architecture Conformance Checking.204
    10.8 Summary.204
    CHAPTER 11 COMPONENT-LEVEL DESIGN.206
    11.1 What Is a Component.207
    11.1.1 An Object-Oriented View.207
    11.1.2 The Traditional View.209
    11.1.3 A Process-Related View.211
    11.2 Designing Class-Based Components.212
    11.2.1 Basic Design Principles.212
    11.2.2 Component-Level Design Guidelines.215
    11.2.3 Cohesion.216
    11.2.4 Coupling.218
    11.3 Conducting Component-Level Design.219
    11.4 Specialized Component-Level Design.225
    11.4.1 Component-Level Design for WebApps.226
    11.4.2 Component-Level Design for Mobile Apps.226
    11.4.3 Designing Traditional Components.227
    11.4.4 Component-Based Development.228
    11.5 Component Refactoring.230
    11.6 Summary.231
    CHAPTER 12 USER EXPERIENCE DESIGN.233
    12.1 User Experience Design Elements.234
    12.1.1 Information Architecture.235
    12.1.2 User Interaction Design.236
    12.1.3 Usability Engineering.236
    12.1.4 Visual Design.237
    12.2 The Golden Rules.238
    12.2.1 Place the User in Control.238
    12.2.2 Reduce the User’s Memory Load.239
    12.2.3 Make the Interface Consistent.240
    12.3 User Interface Analysis and Design.241
    12.3.1 Interface Analysis and Design Models.241
    12.3.2 The Process.242
    12.4 User Experience Analysis.243
    12.4.1 User Research.244
    12.4.2 User Modeling.245
    12.4.3 Task Analysis.247
    12.4.4 Work Environment Analysis.248
    12.5 User Experience Design.249
    12.6 User Interface Design.250
    12.6.1 Applying Interface Design Steps.251
    12.6.2 User Interface Design Patterns.252
    12.7 Design Evaluation.253
    12.7.1 Prototype Review.253
    12.7.2 User Testing.255
    12.8 Usability and Accessibility.256
    12.8.1 Usability Guidelines.257
    12.8.2 Accessibility Guidelines.259
    12.9 Conventional Software UX and Mobility.261
    12.10 Summary.261
    CHAPTER 13 DESIGN FOR MOBILITY.264
    13.1 The Challenges.265
    13.1.1 Development Considerations.265
    13.1.2 Technical Considerations.266
    13.2 Mobile Development Life Cycle.268
    13.2.1 User Interface Design.270
    13.2.2 Lessons Learned.271
    13.3 Mobile Architectures.273
    13.4 Context-Aware Apps.274
    13.5 Web Design Pyramid.275
    13.5.1 WebApp Interface Design.275
    13.5.2 Aesthetic Design.277
    13.5.3 Content Design.277
    13.5.4 Architecture Design.278
    13.5.5 Navigation Design.280
    13.6 Component-Level Design.282
    13.7 Mobility and Design Quality.282
    13.8 Mobility Design Best Practices.285
    13.9 Summary.287
    CHAPTER 14 PATTERN-BASED DESIGN.289
    14.1 Design Patterns.290
    14.1.1 Kinds of Patterns.291
    14.1.2 Frameworks.293
    14.1.3 Describing a Pattern.293
    14.1.4 Machine Learning and Pattern Discovery.294
    14.2 Pattern-Based Software Design.295
    14.2.1 Pattern-Based Design in Context.295
    14.2.2 Thinking in Patterns.296
    14,2.3 Design Tasks.297
    14.2.4 Building a Pattern-Organizing Table.298
    14.2.5 Common Design Mistakes.298
    14.3 Architectural Patterns.299
    14.4 Component-Level Design Patterns.300
    14.5 Anti-Patterns.302
    14.6 User Interface Design Patterns.304
    14.7 Mobility Design Patterns.305
    14.8 Summary.306
    PART THREE QUALITY AND SECURITY.309
    CHAPTER 15 QUALITY CONCEPTS.310
    15.1 What Is Quality.311
    15.2 Software Quality.312
    15.2.1 Quality Factors.312
    15.2.2 Qualitative Quality Assessment.314
    15.2.3 Quantitative Quality Assessment.315
    15.3 The Software Quality Dilemma.315
    15.3.1 “Good Enough” Software.316
    15.3.2 The Cost of Quality.317
    15.3.3 Risks.319
    15.3.4 Negligence and Liability.320
    15.3.5 Quality and Security.320
    15.3.6 The Impact of Management Actions.321
    15.4 Achieving Software Quality.321
    15.4.1 Software Engineering Methods.322
    15.4.2 Project Management Techniques.322
    15.4.3 Machine Learning and Defect Prediction.322
    15.4.4 Quality Control.322
    15.4.5 Quality Assurance.323
    15.5 Summary.323
    CHAPTER 16 REVIEWS—A RECOMMENDED
    APPROACH.325
    16.1 Cost Impact of Software Defects.326
    16.2 Defect Amplification and Removal.327
    16.3 Review Metrics and Their Use.327
    16.4 Criteria for Types of Reviews.330
    16.5 Informal Reviews.331
    16.6 Formal Technical Reviews.332
    16.6.1 The Review Meeting.332
    16.6.2 Review Reporting and Record Keeping.333
    16.6.3 Review Guidelines.334
    16.7 Postmortem Evaluations.336
    16.8 Agile Reviews.336
    16.9 Summary.337
    CHAPTER 17 SOFTWARE QUALITY
    ASSURANCE.339
    17.1 Background Issues.341
    17.2 Elements of Software Quality Assurance.341
    17.3 SQA Processes and Product Characteristics.343
    17.4 SQA Tasks, Goals, and Metrics.343
    17.4.1 SQA Tasks.343
    17.4.2 Goals, Attributes, and Metrics.345
    17.5 Formal Approaches to SQA.347
    17.6 Statistical Software Quality Assurance.347
    17.6.1 A Generic Example.347
    17.6.2 Six Sigma for Software Engineering.349
    17.7 Software Reliability.350
    17.7.1 Measures of Reliability and Availability.350
    17.7.2 Use of AI to Model Reliability.351
    17.7.3 Software Safety.352
    17.8 The ISO 9000 Quality Standards.353
    17.9 The SQA Plan.354
    17.10 Summary.355
    CHAPTER 18 SOFTWARE SECURITY
    ENGINEERING.356
    18.1 Why Software Security Information Is Important.357
    18.2 Security Life-Cycle Models.357
    18.3 Secure Development Life-Cycle Activities.359
    18.4 Security Requirements Engineering.360
    18.4.1 SQUARE.360
    18.4.2 The SQUARE Process.360
    18.5 Misuse and Abuse Cases and Attack Patterns.363
    18.6 Security Risk Analysis.364
    18.7 Threat Modeling, Prioritization, and Mitigation.365
    18.8 Attack Surface.366
    18.9 Secure Coding.367
    18.10 Measurement.368
    18.11 Security Process Improvement and Maturity Models.370
    18.12 Summary.370
    CHAPTER 19 SOFTWARE TESTING—COMPONENT LEVEL.372
    19.1 A Strategic Approach to Software Testing.373
    19.1.1 Verification and Validation.373
    19.1.2 Organizing for Software Testing.374
    19.1.3 The Big Picture.375
    19.1.4 Criteria for “Done”.377
    19.2 Planning and Recordkeeping.378
    19.2.1 Role of Scaffolding.379
    19.2.2 Cost-Effective Testing.379
    19.3 Test-Case Design.381
    19.3.1 Requirements and Use Cases.382
    19.3.2 Traceability.383
    19.4 White-Box Testing.383
    19.4.1 Basis Path Testing.384
    19.4.2 Control Structure Testing.386
    19.5 Black-Box Testing.388
    19.5.1 Interface Testing.388
    19.5.2 Equivalence Partitioning.389
    19.5.3 Boundary Value Analysis.389
    19.6 Object-Oriented Testing.390
    19.6.1 Class Testing.390
    19.6.2 Behavioral Testing.392
    19.7 Summary.393
    CHAPTER 20 SOFTWARE TESTING—
    INTEGRATION LEVEL.395
    20.1 Software Testing Fundamentals.396
    20.1.1 Black-Box Testing.397
    20.1.2 White-Box Testing.397
    20.2 Integration Testing.398
    20.2.1 Top-Down Integration.398
    20.2.2 Bottom-Up Integration.399
    20.2.3 Continuous Integration.400
    20.2.4 Integration Test Work Products.402
    20.3 Artificial Intelligence and Regression Testing.402
    20.4 Integration Testing in the OO Context.404
    20.4.1 Fault-Based Test-Case Design.405
    20.4.2 Scenario-Based Test-Case Design.406
    20.5 Validation Testing.407
    20.6 Testing Patterns.409
    20.7 Summary.409
    CHAPTER 21 SOFTWARE TESTING—SPECIALIZED
    TESTING FOR MOBILITY.412
    21.1 Mobile Testing Guidelines.413
    21.2 The Testing Strategies.414
    21.3 User Experience Testing Issues.415
    21.3.1 Gesture Testing.415
    21.3.2 Virtual Keyboard Input.416
    21.3.3 Voice Input and Recognition.416
    21.3.4 Alerts and Extraordinary Conditions.417
    21.4 Web Application Testing.418
    21.5 Web Testing Strategies.418
    21.5.1 Content Testing.420
    21.5.2 Interface Testing.421
    21.5.3 Navigation Testing.421
    21.6 Internationalization.423
    21.7 Security Testing.423
    21.8 Performance Testing.424
    21.9 Real-Time Testing.426
    21.10 Testing AI Systems.428
    21.10.1 Static and Dynamic Testing.429
    21.10.2 Model-Based Testing.429
    21.11 Testing Virtual Environments.430
    21.11.1 Usability Testing.430
    21.11.2 Accessibility Testing.432
    21.11.3 Playability Testing.433
    21.12 Testing Documentation and Help Facilities.434
    21.13 Summary.435
    CHAPTER 22 SOFTWARE CONFIGURATION MANAGEMENT.437
    22.1 Software Configuration Management.438
    22.1.1 An SCM Scenario.439
    22.1.2 Elements of a Configuration Management System.440
    22.1.3 Baselines.441
    22.1.4 Software Configuration Items.441
    22.1.5 Management of Dependencies and Changes.442
    22.2 The SCM Repository.443
    22.2.1 General Features and Content.444
    22.2.2 SCM Features.444
    22.3 Version Control Systems.445
    22.4 Continuous Integration.446
    22.5 The Change Management Process.447
    22.5.1 Change Control.448
    22.5.2 Impact Management.451
    22.5.3 Configuration Audit.452
    22.5.4 Status Reporting.452
    22.6 Mobility and Agile Change Management.453
    22.6.1 e-Change Control.453
    22.6.2 Content Management.455
    22.6.3 Integration and Publishing.455
    22.6.4 Version Control.457
    22.6.5 Auditing and Reporting.458
    22.7 Summary.458
    CHAPTER 23 SOFTWARE METRICS
    AND ANALYTICS.460
    23.1 Software Measurement.461
    23.1.1 Measures, Metrics, and Indicators.461
    23.1.2 Attributes of Effective Software Metrics.462
    23.2 Software Analytics.462
    23.3 Product Metrics.463
    23.3.1 Metrics for the Requirements Model.464
    23.3.2 Design Metrics for Conventional Software.466
    23.3.3 Design Metrics for Object-Oriented Software.468
    23.3.4 User Interface Design Metrics.471
    23.3.5 Metrics for Source Code.473
    23.4 Metrics for Testing.474
    23.5 Metrics for Maintenance.476
    23.6 Process and Project Metrics.476
    23.7 Software Measurement.479
    23.8 Metrics for Software Quality.482
    23.9 Establishing Software Metrics Programs.485
    23.10 Summary.487
    PART FOUR MANAGING SOFTWARE PROJECTS.489
    CHAPTER 24 PROJECT MANAGEMENT
    CONCEPTS.490
    24.1 The Management Spectrum.491
    24.1.1 The People.491
    24.1.2 The Product.491
    24.1.3 The Process.492
    24.1.4 The Project.492
    24.2 People.493
    24.2.1 The Stakeholders.493
    24.2.2 Team Leaders.493
    24.2.3 The Software Team.494
    24.2.4 Coordination and Communications Issues.496
    24.3 Product.497
    24.3.1 Software Scope.497
    24.3.2 Problem Decomposition.497
    24.4 Process.498
    24.4.1 Melding the Product and the Process.498
    24.4.2 Process Decomposition.498
    24.5 Project.500
    24.6 The W5HH Principle.501
    24.7 Critical Practices.502
    24.8 Summary.502
    CHAPTER 25 CREATING A VIABLE SOFTWARE PLAN.504
    25.1 Comments on Estimation.505
    25.2 The Project Planning Process.506
    25.3 Software Scope and Feasibility.507
    25.4 Resources.507
    25.4.1 Human Resources.508
    25.4.2 Reusable Software Resources.509
    25.4.3 Environmental Resources.509
    25.5 Data Analytics and Software Project Estimation.509
    25.6 Decomposition and Estimation Techniques.511
    25.6.1 Software Sizing.511
    25.6.2 Problem-Based Estimation.512
    25.6.3 An Example of LOC-Based Estimation.512
    25.6.4 An Example of FP-Based Estimation.514
    25.6.5 An Example of Process-Based Estimation.515
    25.6.6 An Example of Estimation Using Use Case Points.517
    25.6.7 Reconciling Estimates.518
    25.6.8 Estimation for Agile Development.519
    25.7 Project Scheduling.520
    25.7.1 Basic Principles.521
    25.7.2 The Relationship Between People and Effort.522
    25.8 Defining a Project Task Set.523
    25.8.1 A Task Set Example.524
    25.8.2 Refinement of Major Tasks.524
    25.9 Defining a Task Network.525
    25.10 Scheduling.526
    25.10.1 Time-Line Charts.526
    25.10.2 Tracking the Schedule.528
    25.11 Summary.530
    CHAPTER 26 RISK MANAGEMENT.532
    26.1 Reactive Versus Proactive Risk Strategies.533
    26.2 Software Risks.534
    26.3 Risk Identification.535
    26.3.1 Assessing Overall Project Risk.536
    26.3.2 Risk Components and Drivers.537
    26.4 Risk Projection.538
    26.4.1 Developing a Risk Table.538
    26.4.2 Assessing Risk Impact.540
    26.5 Risk Refinement.542
    26.6 Risk Mitigation, Monitoring, and Management.543
    26.7 The RMMM Plan.546
    26.8 Summary.547
    CHAPTER 27 A STRATEGY FOR SOFTWARE
    SUPPORT.549
    27.1 Software Support.550
    27.2 Software Maintenance.552
    27.2.1 Maintenance Types.553
    27.2.2 Maintenance Tasks.554
    27.2.3 Reverse Engineering.555
    27.3 Proactive Software Support.557
    27.3.1 Use of Software Analytics.558
    27.3.2 Role of Social Media.559
    27.3.3 Cost of Support.559
    27.4 Refactoring.560
    27.4.1 Data Refactoring.561
    27.4.2 Code Refactoring.561
    27.4.3 Architecture Refactoring.561
    27.5 Software Evolution.562
    27.5.1 Inventory Analysis.563
    27.5.2 Document Restructuring.564
    27.5.3 Reverse Engineering.564
    27.5.4 Code Refactoring.564
    27.5.5 Data Refactoring.564
    27.5.6 Forward Engineering.565
    27.6 Summary.565
    PART FIVE ADVANCED TOPICS.567
    CHAPTER 28 SOFTWARE PROCESS IMPROVEMENT.568
    28.1 What Is SPI.569
    28.1.1 Approaches to SPI.569
    28.1.2 Maturity Models.570
    28.1.3 Is SPI for Everyone.571
    28.2 The SPI Process.571
    28.2.1 Assessment and GAP Analysis.572
    28.2.2 Education and Training.573
    28.2.3 Selection and Justification.573
    28.2.4 Installation/Migration.574
    28.2.5 Evaluation.575
    28.2.6 Risk Management for SPI.575
    28.3 The CMMI.576
    28.4 Other SPI Frameworks.579
    28.4.1 SPICE.579
    28.4.2 TickIT Plus.579
    28.5 SPI Return on Investment.580
    28.6 SPI Trends.580
    28.7 Summary.581
    CHAPTER 29 EMERGING TRENDS IN SOFTWARE ENGINEERING.583
    29.1 Technology Evolution.584
    29.2 Software Engineering as a Discipline.585
    29.3 Observing Software Engineering Trends.586
    29.4 Identifying “Soft Trends”.587
    29.4.1 Managing Complexity.588
    29.4.2 Open-World Software.589
    29.4.3 Emergent Requirements.590
    29.4.4 The Talent Mix.591
    29.4.5 Software Building Blocks.591
    29.4.6 Changing Perceptions of “Value”.592
    29.4.7 Open Source.592
    29.5 Technology Directions.593
    29.5.1 Process Trends.593
    29.5.2 The Grand Challenge.594
    29.5.3 Collaborative Development.595
    29.5.6 Search-Based Software Engineering.597
    29.5.7 Test-Driven Development.598
    29.6 Tools-Related Trends.599
    29.7 Summary.600
    CHAPTER 30 CONCLUDING COMMENTS.602
    30.1 The Importance of Software—Revisited.603
    30.2 People and the Way They Build Systems.603
    30.3 Knowledge Discovery.605
    30.4 The Long View.606
    30.5 The Software Engineer’s Responsibility.607
    30.6 A Final Comment from RSP.609
    APPENDIX 1 An Introduction to UML.611
    APPENDIX 2 Data Science for Software Engineers.629
    REFERENCES.639
    INDEX.659


      内容简介

    本书是软件工程领域的经典权威著作,自第1版出版至今,几十年来在软件工程界产生了巨大而深远的影响。本书涵盖软件过程、建模、质量管理、项目管理等主题,对概念、原则、方法和工具的介绍细致、清晰且实用。


    1
    • 商品详情
    • 内容简介

    售后保障

    最近浏览

    猜你喜欢

    该商品在当前城市正在进行 促销

    注:参加抢购将不再享受其他优惠活动

    x
    您已成功将商品加入收藏夹

    查看我的收藏夹

    确定

    非常抱歉,您前期未参加预订活动,
    无法支付尾款哦!

    关闭

    抱歉,您暂无任性付资格

    此时为正式期SUPER会员专享抢购期,普通会员暂不可抢购