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    基本信息
    商品名称: 计算机组成与设计(硬件软件接口书第5版RISC-V版)/ 开本: 16开
    作者: (美)戴维%26middot%3BA.帕特森//约翰%26middot%3BL.亨尼斯责编:曲熠译者:易江芳//刘先华 页数: 470
    定: 169.0 出版时间: 2020-05-01
    ISBN号: 9787111652144 印刷时间: 2020-05-01
    出版社: 机械工业出版社 版次: 1
    印次: 1 %26nbsp%3B %26nbsp%3B
    内容提要:
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B本书是经典著作《计算机组成与设计》继MIPS版、ARM版之后的**版本,这一版全面切换至RISC-V(64位),精选并讲解其核心指令,同时结合“硬件/软件接口”和“详细阐述”等模块,为不同基础和侧重的读者铺设了深入研究的路径,是Patterson和Hennessy的又一力作。
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B紧跟后PC时代的发展浪潮,关注并行技术,新内容涵盖平板电脑、云基础设施、ARM(移动计算设备)以及x86(云计算)体系结构,新实例包括Intel Core i7、ARM Cortex-A53以及NVIDIA Fermi G。
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B新增矩阵乘法实例,随着章节推进不断“加速”程序,分别采用子字并行、指令级并行、cache分块技术和线程级并行,仅增加24行代码便使性能翻了200倍,直观呈现出硬件对提高能效的重要性。
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B强调计算机体系结构中的8个伟大思想:并行,流水线,预测,摩尔定律,存储层次,抽象,加速经常性事件,可靠性。对这些思想的应用贯穿全书,引用总数约100次,反映了技术精髓所在。
    作者简介:
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B戴维%26middot%3BA.帕特森(David A.Patterson),Patterson与Hennessy共同荣获了2017年度“图灵奖”,以表彰他们在计算机体系结构领域的开创性贡献。Patterson现为Google杰出工程师,之前为加州大学伯克利分校教授。他曾任ACM主席一职,目前是ACM和IEEE会士,美国艺术与科学院和计算机历史博物馆院士,并入选了美国国家工程院、国家科学院和硅谷工程名人堂。他领导了RISC I的设计与实现工作,并且是RAID项目的。
    目录:
    出版者的话
    赞誉
    译者序
    前言
    作者简介
    第1章%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B计算机抽象及相关技术
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B引言
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.1.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B传统的计算应用分类及其特点
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.1.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B欢迎来到后PC时代
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.1.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B你能从本书中学到什么
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B计算机体系结构中的8个伟大思想
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B面向摩尔定律的设计
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B使用抽象简化设计
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B加速经常性事件
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B通过并行提高性能
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B通过流水线提高性能
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B通过预测提高性能
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.7%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B存储层次
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.2.8%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B通过冗余提高可靠性
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B程序表象之下
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B箱盖后的硬件
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.4.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B显示器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.4.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B触摸屏
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.4.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B打开机箱
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.4.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B数据安全
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.4.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B与其他计算机通信
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B处理器和存储制造技术
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B性能
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.6.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B性能的定义
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.6.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B性能的度量
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.6.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BC性能及其度量因素
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.6.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B指令性能
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.6.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B经典的C性能公式
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.7%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B功耗墙
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.8%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B沧海巨变:从单处理器向多处理器转变
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.9%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实例:评测Intel Core i
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.9.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BSPEC C基准评测程序
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.9.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BSPEC功耗基准评测程序
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.10%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B谬误与陷阱
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.11%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B本章小结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.12%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B历史视角和拓展阅读
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B1.13%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B练习
    第2章%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B指令:计算机的语言
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B引言
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B计算机硬件的操作
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B计算机硬件的操作数
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.3.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B存储器操作数
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.3.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B常数或数操作数
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B有符号数与无符号数
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B计算机中的指令表示
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B逻辑操作
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.7%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B用于决策的指令
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.7.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B循环
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.7.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B边界检查的简便方法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.7.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bcase/switch语句
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.8%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B计算机硬件对过程的支持
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.8.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B使用更多的寄存器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.8.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B嵌套过程
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.8.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B在栈中为新数据分配空间
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.8.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B在堆中为新数据分配空间
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.9%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B人机交互
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.10%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B对大数的RISC-V编址和寻址
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.10.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B大数
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.10.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B分支中的寻址
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.10.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BRISC-V寻址模式总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.10.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B机器语言译码
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.11%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B指令与并行性:同步
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B翻译并启动程序
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B编译器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B汇编器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B链接器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B加载器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B动态链接库
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.12.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B启动Java程序
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.13%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B以C排序程序为例的汇总整理
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.13.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bswap过程
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.13.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bsort过程
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.14%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B数组与指针
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.14.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B用数组实现clear
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.14.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B用指针实现clear
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.14.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B比较两个版本的clear
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.15%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B专题:编译C语言和解释Java语言
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.16%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实例:MIPS指令
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.17%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实例:x86指令
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.17.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BIntel x86的演变
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.17.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bx86寄存器和寻址模式
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.17.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bx86整数操作
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.17.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bx86指令编码
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.17.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bx86总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.18%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实例:RISC-V指令系统的剩余部分
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.20%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B本章小结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B2.21%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B历史视角和扩展阅读
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B引言
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.3.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B快速乘法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.3.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BRISC-V中的乘法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.3.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B除法
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.4.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B有符号除法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.4.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B快速除法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.4.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BRISC-V中的除法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.4.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B总结
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B浮点表示
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B例外和中断
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BIEEE 754浮点数标准
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B浮点加法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B浮点乘法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BRISC-V中的浮点指令
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.7%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B算术
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.5.8%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B并行性与计算机算术:子字并行
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.7%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实例:x86中的SIMD扩展和向量扩展
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.8%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B加速:子字并行和矩阵乘法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.9%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B谬误与陷阱
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.10%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B本章小结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.11%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B历史视角和拓展阅读
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B3.12%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B练习
    第4章%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B处理器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B引言
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.1.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B一种基本的RISC-V实现
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.1.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实现概述
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B逻辑设计的一般方法
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B建立数据通路
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B一个简单的实现方案
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.4.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BALU控制
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.4.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B设计主控制单元
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.4.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B数据通路操作
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.4.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B控制的结束
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.4.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B为什么现在不使用单周期实现
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线概述
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.5.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B面向流水线的指令系统设计
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.5.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线冒险
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.5.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线数据通路和控制
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.6.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线的图形化表示
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.6.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线控制
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.7%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B数据冒险:前递与停顿
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.8%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B控制冒险
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.8.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B假设分支不发生
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.8.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B缩短分支延迟
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.8.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B动态分支预测
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.8.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.9%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B例外
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.9.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BRISC-V体系结构中如何处理例外
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.9.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线实现中的例外
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.10%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B指令间的并行性
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.10.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B推测的概念
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.10.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B静态多发射
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.10.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B动态多发射处理器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.10.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B流水线和能效
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.11%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B实例:ARM Cortex-A53和Intel Core i7流水线结构
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.11.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BARM Cortex-A
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.11.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BIntel Core i
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.11.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BIntel Core i7处理器的性能
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.15%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B本章小结
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B4.17%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B练习
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    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B引言
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B存储技术
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.2.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BSRAM存储技术
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.2.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3BDRAM存储技术
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.2.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B闪存
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.2.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B磁盘
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bcache基础
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.3.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bcache访问
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.3.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B处理cache失效
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.3.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B处理写操作
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.3.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bcache实例:Intrinsity FastMATH处理器
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.3.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B总结
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3Bcache的性能评估和改进
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4.1%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B使用更为灵活的替换策略降低cache失效率
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4.2%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B在cache中查找数据块
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4.3%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B选择替换的数据块
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4.4%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B使用多级cache减少失效代
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4.5%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B通过分块进行软件优化
    %26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B5.4.6%26nbsp%3B%26nbsp%3B%26nbsp%3B%26nbsp%3B总结
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