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  • [正版]计算机系统概论(英文版原书3版)/经典原版书库
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    • 作者: 耶尔·N.著
    • 出版社: 机械工业出版社
    • 出版时间:2020-10
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    • 作者: 耶尔·N.著
    • 出版社:机械工业出版社
    • 出版时间:2020-10
    • ISBN:9788122050612
    • 版权提供:机械工业出版社

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    基本信息
    商品名称:计算机系统概论(英文版原书第3版)/经典原版书库开本:16开
    作者:(美)耶尔·N.帕特//桑杰·J.帕特尔|责编:曲熠页数:
    定价:139出版时间:2020-10-01
    ISBN号:9787111666318 印刷时间:2020-10-01
    出版社:机械工业版次:1
    商品类型:图书印次:1
    作者简介:
    内容提要:
    本书的目的是让学生在一进入大学校门的时候,就对计算机科学有一个深入理解,为以后的课程打下坚实的基础。本书包括两方面的内容:计算机底层结构; 语言编程及编程方法学。为加深学生对编程及其方法学的理解。本书采用了自底向上方法,即先给学生一个整体结构,然后自底向上地建立起相关的知识。在每个学习阶段,都基于之前已学的知识介绍新的概念。经验告诉我们,这种学习方法 多地强调理解而不是记忆。通过本书的学习,学生的理解能力将获得很大的提高,因为他们循序渐进地了解了构建计算机的全部过程。

    ......

    目录:
    Preface iv
    1 Welcome Aboard 1
    1.1 What We Will Tryto Do 1
    1.2 How We Will Get There 1
    1.3 Two Recurring Themes 3
    1.3.1 The Notion of Abstraction 3
    1.3.2 Hardware vs. Software 5
    1.4 A Computer System 7
    1.4.1 A (Very) Little History for a(Lot) Better Perspective 8
    1.4.2 The Parts of a Computer System 10
    1.5 Two Very Important Ideas 11
    1.6 Computersas Universal Computational Devices 12
    1.7 How Do We Getthe Electrons to Do the Work? 14
    1.7.1 The Statement of the Problem 14
    1.7.2 The Algorithm 16
    1.7.3 The Program 16
    1.7.4 The ISA 17
    1.7.5 The Microarchitecture 18
    1.7.6 The Logic Circuit 19
    1.7.7 The Devices 19
    Exercises 20
    2 Bits, Data Types, and Operations 25
    2.1 Bits and Data Types 25
    2.1.1 The Bitas the Unit of Information 25
    2.1.2 Data Types 26
    2.2 Integer Data Types 26
    2.2.1 Unsigned Integers 26
    2.2.2 Signed Integers 27
    2.3 2’s Complement Integers 29
    2.4 Conversion Between Binary and Decimal 31
    2.4.1 Binary to Decimal Conversion 31
    2.4.2 Decimal to Binary Conversion 32
    2.4.3 Extending Conversion to Numbers with Fractional Parts 33
    2.5 Operations on Bits—Part I: Arithmetic 34
    2.5.1 Addition and Subtraction 34
    2.5.2 Sign-Extension 36
    2.5.3 Overflow 36
    2.6 Operations on Bits—Part II:Logical Operations 38
    2.6.1 ALogical Variable 38
    2.6.2 The AND Function 38
    2.6.3 The OR Function 39
    2.6.4 The NOT Function 40
    2.6.5 The Exclusive-OR Function 40
    2.6.6 De Morgan’s Laws 41
    2.6.7 The Bit Vector 42
    2.7 Other Representations 43
    2.7.1 Floating Point Data Type (Greater Range, Less Precision) 43
    2.7.2 ASCII Codes 47
    2.7.3 Hexadecimal Notation 48
    Exercises 49
    3 Digital Logic Structures 59
    3.1 The Transistor 59
    3.2 Logic Gates 61
    3.2.1 The NOT Gate (Inverter) 61
    3.2.2 OR and NOR Gates 62
    3.2.3 Why We Can’t Simply Connect P-Type to Ground 64
    3.2.4 AND and NAND Gates 65
    3.2.5 Gates with More Than Two Inputs 66
    3.3 Combinational Logic Circuits 67
    3.3.1 Decoder 67
    3.3.2 Mux 68
    3.3.3 A One-Bit Adder (a.k.a.a Full Adder) 69
    3.3.4 The Programmable Logic Array(PLA)71
    3.3.5 Logical Completeness 72
    3.4 Basic Storage Elements 73
    3.4.1 The R-S Latch 73
    3.4.2 The Gated D Latch 74
    3.5 The Concept of Memory 75
    3.5.1 Address Space 75
    3.5.2 Addressability 76
    3.5.3 A22-by-3-Bit Memory 76
    3.6 Sequential Logic Circuits 78
    3.6.1 A Simple Example: The Combination Lock 79
    3.6.2 The Concept of State 80
    3.6.3 The Finite State Machine and Its State Diagram 82
    3.6.4 The Synchronous Finite State Machine 85
    3.6.5 The Clock 86
    3.6.6 Example: A Danger Sign 87
    3.7 Preview of Coming Attractions: The Data Path of the LC-3 93
    Exercises 95
    4 The von Neumann Model 121
    4.1 Basic Components 121
    4.1.1 Memory 122
    4.1.2 Processing Unit123
    4.1.3 Inputand Output 124
    4.1.4 Control Unit 125
    4.2 The LC-3: An Examplevon Neumann Machine 125
    4.3 Instruction Processing 127
    4.3.1 The Instruction 127
    4.3.2 The Instruction Cycle (NOT the Clock Cycle!) 130
    4.3.3 Changing the Sequence of Execution 132
    4.3.4 Control of the Instruction Cycle 134
    4.3.5 Halting the Computer (the TRAP Instruction) 136
    4.4 Our First Program: A Multiplication Algorithm 137
    Exercises 139
    5 The LC-3 145
    5.1 The ISA: Overview 145
    5.1.1 Memory Organization 146
    5.1.2 Registers 146
    5.1.3 The Instruction Set147
    5.1.4 Opcodes 149
    5.1.5 Data Types 149
    5.1.6 Addressing Modes 150
    5.1.7 Condition Codes 150
    5.2 Operate Instructions 151
    5.2.1 ADD, AND, and NOT 151
    5.2.2 Immediates 152
    5.2.3 The LEA Instruction (Although Not Really an Operate) 154
    5.3 Data Movement Instructions 155
    5.3.1 PC-Relative Mode 156
    5.3.2 Indirect Mode158
    5.3.3 Base+offset Mode 159
    5.3.4 An Example 160
    5.4 Control Instructions 161
    5.4.1 Conditional Branches162
    5.4.2 Two Methods of Loop Control165
    5.4.3 The JMP Instruction 169
    5.4.4 The TRAP Instruction 169
    5.5 Another Example: Counting Occurrences of a Character 170
    5.6 The Data Path Revisited 173
    5.6.1 Basic Components of the Data Path 175
    5.6.2 The Instruction Cycle Specificto the LC-3 176
    Exercises 177
    6 Programming 203
    6.1 Problem Solving 203
    6.1.1 Systematic Decomposition 203
    6.1.2 The Three Constructs: Sequential, Conditional, Iterative 204
    6.1.3 LC-3 Control Instructions to Implement the Three Constructs 205
    6.1.4 The Character Count Example from Chapter5, Revisited 206
    6.2 Debugging 210
    6.2.1 Debugging Operations 211
    6.2.2 Use of an Interactive Debugger 212
    Exercises 220
    7 Assembly Language 231
    7.1 Assembly Language Programming—Moving UpaLevel 231
    7.2 An Assembly Language Program 232
    7.2.1 Instructions 233
    7.2.2 Pseudo-Ops (Assembler Directives) 236
    7.2.3 Example: The Character Count Example of Section5.5, Revisited Again! 238
    7.3 The Assembly Process 240
    7.3.1 Introduction 240
    7.3.2 A Two-Pass Process 240
    7.3.3 The First Pass: Creating the Symbol Table 241
    7.3.4 The Second Pass: Generating the Machine Language Program 242
    7.4 Beyond the Assembly of a Single Assembly Language Program 243
    7.4.1 The Executable Image 244
    7.4.2 More than One Object File 244
    Exercises 245
    8 DataStructures 263
    8.1 Subroutines 263
    8.1.1 The Call/Return Mechanism 265
    8.1.2 JSR(R)—The Instruction That Callsthe Subroutine 266
    8.1.3 Saving and Restoring Registers 267
    8.1.4 Library Routines 269
    8.2 The Stack 273
    8.2.1 The Stack—An Abstract Data Type 273
    8.2.2 Two Example Implementations 273
    8.2.3 Implementation in Memory 274
    8.2.4 The Complete Picture 278
    8.3 Recursion, a Powerful Technique When Used Appropriately 280
    8.3.1 Bad Example Number 1: Factorial 280
    8.3.2 Fibonacci, an Even Worse Example 285
    8.3.3 The Maze, a Good Example 288
    8.4 The Queue 294
    8.4.1 The Basic Operations: Remove from Front, Insertat Rear 295
    8.4.2 Wrap-Around 295
    8.4.3 How Many Elements Can We Storeina Queue? 296
    8.4.4 Tests for Underflow, Overflow 297
    8.4.5 The Complete Story 298
    8.5 Character Strings 300
    Exercises 304
    9 I/O 313
    9.1 Privilege, Priority, and the Memory Address Space 314
    9.1.1 Privilege and Priority 314
    9.1.2 Organization of Memory 316
    9.2 Input/Output 317
    9.2.1 Some Basic Characteristics of I/O 317
    9.2.2 Input from the Keyboard 320
    9.2.3 Output to the Monitor 322
    9.2.4 A More Sophisticated Input Routine 325
    9.2.5 Implementation of Memory-Mapped I/O, Revisited 326
    9.3 Operating System Service Routines(LC-3 Trap Routines)327
    9.3.1 Introduction 327
    9.3.2 The Trap Mechanism 329
    9.3.3 The TRAP Instruction 330
    9.3.4 The RTI Instruction: To Return Controlto the Calling Program 331
    9.3.5 A Summary of the Trap Service Routine Process 331
    9.3.6 Trap Routines for Handling I/O 333
    9.3.7 A Trap Routine for Halting the Computer 335
    9.3.8 The Trap Routine for Character Input(One Last Time)336
    9.3.9 PUTS: Writinga Character String to the Monitor 338
    9.4 Interrupts and Interrupt-Driven I/O 339
    9.4.1 What Is Interrupt-Driven I/O? 339
    9.4.2 Why Have Interrupt-Driven I/O? 340
    9.4.3 Two Parts to the Process 341
    9.4.4 Part I:Causing the Interrupt to Occur 341
    9.4.5 Part II: Handling the Interrupt Request 344
    9.4.6 An Example 347
    9.4.7 Not Just I/O Devices 349
    9.5 Polling Revisited, Now That We Know About Interrupts 350
    9.5.1 The Problem 350
    9.5.2 The Solution 351
    Exercises 352
    10 A Calculator 379
    10.1 Data Type Conversion 380
    10.1.1 Example: A Bogus Program: 2+3=e 381
    10.1.2 Input Data(ASCII to Binary) 381
    10.1.3 Display Result(Binary to ASCII) 385
    10.2 Arithmetic Usinga Stack 387
    10.2.1 The Stackas Temporary Storage 387
    10.2.2 An Example 388
    10.2.3 OpAdd, OpMult, and OpNeg 389
    10.3 The Calculator 395
    10.3.1 Functionality 395
    10.3.2 Code 396
    Exercises 402
    11 Introduction to C/C++ Programming 405
    11.1 Our Objective 405
    11.2 Bridging the Gap 406
    11.3 Translating High-Level Language Programs 410
    11.3.1 Interpretation 410
    11.3.2 Compilation 411
    11.3.3 Pros and Cons 411
    11.4 The C/C++ Programming Languages 411
    11.4.1 The Origins of C and C++ 411
    11.4.2 How We Will Approach C and C++ 412
    11.4.3 The Compilation Process 413
    11.4.4 Software Development Environments 415
    11.5 A Simple Examplein C 415
    11.5.1 The Functionmain 415
    11.5.2 Formatting, Comments, and Style 417
    11.5.3 The C Preprocessor 418
    11.5.4 Input and Output 419
    11.6 Summary 422
    Exercises 422
    12 Variables and Operators 425
    12.1 Introduction 425
    12.2 Variables 425
    12.2.1 Four Basic Data Types 426
    12.2.2 Choosing Identifiers 429
    12.2.3 Scope: Localvs. Global 429
    12.2.4 More Examples 431
    12.3 Operators 432
    12.3.1 Expressions and Statements 433
    12.3.2 The Assignment Operator 433
    12.3.3 Arithmetic Operators 434
    12.3.4 Order of Evaluation 435
    12.3.5 Bitwise Operators 436
    12.3.6 Relational Operators 437
    12.3.7 Logical Operators 438
    12.3.8 Increment/Decrement Operators 439
    12.3.9 Expressions with Multiple Operators 441
    12.4 Problem Solving Using Operators 441
    12.5 Tying It All Together 444
    12.5.1 Symbol Table 444
    12.5.2 Allocating Space for Variables 445
    12.5.3 A Comprehensive Example447
    12.6 Additional Topics 449
    12.6.1 Variations of the Basic Types 450
    12.6.2 Literals, Constants, and Symbolic Values 451
    12.6.3 Additional C Operators 452
    12.7 Summary 453
    Exercises 453
    13 Control Structures 457
    13.1 Introduction 457
    13.2 Conditional Constructs 457
    13.2.1 The if Statement 458
    13.2.2 Theif-else Statement 460
    13.3 Iteration Constructs 464
    13.3.1 The while Statement 464
    13.3.2 The for Statement 466
    13.3.3 Thedo-while Statement 471
    13.4 Problem Solving Using Control Structures 472
    13.4.1 Problem 1: Approximating the Value of π 472
    13.4.2 Problem 2: Finding Prime Numbers Less Than 100 474
    13.4.3 Problem 3: Analyzing an E-mail Address 477
    13.5 Additional C Control Structures 480
    13.5.1 The switch Statement 480
    13.5.2 The break and continue Statements 482
    13.5.3 An Example: Simple Calculator 482
    13.6 Summary 484
    Exercises 484
    14 Functions 491
    14.1 Introduction 491
    14.2 Functionsin C 492
    14.2.1 A Function with a Parameter 492
    14.2.2 Example: Area of a Ring 495
    14.3 Implementing Functions in C 497
    14.3.1 Run-Time Stack 497
    14.3.2 Getting It All to Work 500
    14.3.3 Tying It All Together 505
    14.4 Problem Solving Using Functions 507
    14.4.1 Problem 1: Case Conversion 507
    14.4.2 Problem 2: Pythagorean Triples 508
    14.5 Summary 510
    Exercises 511
    15 Testing and Debugging 517
    15.1 Introduction 517
    15.2 Types of Errors 518
    15.2.1 Syntactic Errors 519
    15.2.2 Semantic Errors 519
    15.2.3 Algorithmic Errors 521
    15.2.4 Specification Errors 522
    15.3 Testing 523
    15.3.1 Black-Box Testing 524
    15.3.2 White-Box Testing 524
    15.4 Debugging 525
    15.4.1 Ad Hoc Techniques 526
    15.4.2 Source-Level Debuggers 526
    15.5 Programming for Correctness 528
    15.5.1 Nailing Downthe Specifications 529
    15.5.2 Modular Design 529
    15.5.3 Defensive Programming 530
    15.6 Summary 531
    Exercises 532
    16 Pointers and Arrays 537
    16.1 Introduction 537
    16.2 Pointers 537
    16.2.1 Declaring Pointer Variables 539
    16.2.2 Pointer Operators 540
    16.2.3 Passinga Reference Using Pointers 541
    16.2.4 Null Pointers 543
    16.2.5 Demystifying the Syntax 543
    16.2.6 An Example Problem Involving Pointers 544
    16.3 Arrays 545
    16.3.1 Declaring and Using Arrays 546
    16.3.2 Examples Using Arrays 547
    16.3.3 Arraysas Parameters 550
    16.3.4 Stringsin C 552
    16.3.5 The Relationship Between Arrays and Pointersin C 554
    16.3.6 Problem Solving: Insertion Sort 556
    16.3.7 Common Pitfalls with Arrays in C 559
    16.3.8 Variable-Length Arrays 559
    16.3.9 Multidimensional Arrays in C 561
    16.4 Summary 563
    Exercises 563
    17 Recursion 569
    17.1 Introduction 569
    17.2 What Is Recursion? 570
    17.3 Recursion vs. Iteration 57
    117.4 Towers of Hanoi 572
    17.5 Fibonacci Numbers 576
    17.6 Binary Search 581
    17.7 Escapinga Maze 583
    17.8 Summary 586
    Exercises 587
    18 I/Oin C 593
    18.1 Introduction 593
    18.2 The C Standard Library 593
    18.3 I/O, One Character at a Time 594
    18.3.1 I/O Streams 594
    18.3.2 putchar 595
    18.3.3 getchar 595
    18.3.4 Buffered I/O 595
    18.4 Formatted I/O 597
    18.4.1 printf 597
    18.4.2 scanf 599
    18.4.3 Variable Argument Lists 601
    18.5 I/O from Files 602
    18.6 Summary 605
    Exercises 605
    19 Dynamic Data Structuresin C 607
    19.1 Introduction 607
    19.2 Structures 608
    19.2.1 typedef 610
    19.2.2 Implementing Structuresin C 611
    19.3 Arrays of Structures 611
    19.4 Dynamic Memory Allocation 614
    19.4.1 Dynamically Sized Arrays 616
    19.5 Linked Lists 618
    19.5.1 Support Functions 620
    19.5.2 Addinga Node to a Linked List 622
    19.5.3 Deleting Node from a Linked List 625
    19.5.4 Arrays vs. Linked Lists 626
    19.6 Summary 628
    Exercises 629
    20 Introduction to C++ 633
    20.1 Essential C++ 633
    20.2 Going from C to C++ 634
    20.2.1 Compiling C++ Code 634
    20.2.2 Namespaces 636
    20.2.3 Input and Output 636
    20.2.4 Pass by Reference 637
    20.2.5 Function Overloading 638
    20.2.6 Dynamic Allocation 639
    20.2.7 Compilation to Machine Version 639
    20.3 Classes 639
    20.3.1 Methods 640
    20.3.2 Access Specifiers 642
    20.3.3 Constructors 644
    20.3.4 Advanced Topics 645
    20.4 Containers and Templates 647
    20.4.1 Vectors 647
    20.4.2 Templates 649
    20.5 Summary 649
    Exercises 650
    A The LC-3 ISA 653
    A.1 Overview 653
    A.2 The Instruction Set 655
    A.3 Interrupt and Exception Processing 675
    A.3.1 Interrupts 676
    A.3.2 Exceptions 676
    B From LC-3 to x86 679
    B.1 LC-3 Features and Corresponding x86 Features 680
    B.1.1 Instruction Set 680
    B.1.2 Memory 685
    B.1.3 Internal State 687
    B.2 The Formatand Specification of x86 Instructions 690
    B.2.1 Prefix 691
    B.2.2 Opcode 691
    B.2.3 Mod R/M Byte 692
    B.2.4 SIB Byte 693
    B.2.5 Displacement 693
    B.2.6 Immediate 693
    B.3 AnExample 695
    C The Microarchitecture of the LC-3 699
    C.1 Overview 699
    C.2 The State Machine 701
    C.3 The Data Path 703
    C.4 The Control Structure 706
    C.5 The TRAP Instruction 710
    C.6 Memory-Mapped I/O7 11
    C.7 Interrupt and Exception Control 712
    C.7.1 Initiating an Interrupt 714
    C.7.2 Returning from an Interruptor Trap Service Routine, RTI 717
    C.7.3 Initiating an Exception 717
    C.8 Control Store 719
    D The C Programming Language 721
    D.1 Overview 721
    D.2 C Conventions 721
    D.2.1 Source Files 721
    D.2.2 Header Files 721
    D.2.3 Comments 722
    D.2.4 Literals 722
    D.2.5 Formatting 724
    D.2.6 Keywords 724
    D.3 Types 725
    D.3.1 Basic Data Types 725
    D.3.2 Type Qualifiers 726
    D.3.3 Storage Class 728
    D.3.4 Derived Types 728
    D.3.5 typedef 731
    D.4 Declarations 731
    D.4.1 Variable Declarations 731
    D.4.2 Function Declarations 732
    D.5 Operators 733
    D.5.1 Assignment Operators 733
    D.5.2 Arithmetic Operators 734
    D.5.3 Bit-Wise Operators 734
    D.5.4 Logical Operators 735
    D.5.5 Relationa lOperators 735
    D.5.6 Increment/Decrement Operators 736
    D.5.7 Conditional Expression Operators 736
    D.5.8 Pointer, Array, and Structure Operators 737
    D.5.9 size of 738
    D.5.10 Order of Evaluation 738
    D.5.11 Type Conversions 739
    D.6 Expressions and Statements 740
    D.6.1 Expressions 740
    D.6.2 Statements 740
    D.7 Control 741
    D.7.1 If 741
    D.7.2 If-else 741
    D.7.3 Switch 742
    D.7.4 While 743
    D.7.5 For 743
    D.7.6 Do-while 744
    D.7.7 Break 744
    D.7.8 continue 745
    D.7.9 return 745
    D.8 The CPreprocessor 746
    D.8.1 Macro Substitution 746
    D.8.2 FileInclusion 747
    D.9 Some Standard Library Functions 747
    D.9.1 I/O Functions 747
    D.9.2 String Functions 749
    D.9.3 Math Functions 750
    D.9.4 Utility Functions 750
    E Useful Tables 753
    E.1 Commonly Used Numerical Prefixes 753
    E.2 Standard ASCII codes 754
    E.3 Powers of 2 755
    F Solutions to Selected Exercises 757

    ......

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