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正版 Scratch 寻宝之旅 刘国利,蒋硕挺编著 清华大学出版社 9787
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第1单元 Scratch入门
第1课 美丽草原···························2
1-1 把角色搬上舞台 ························21-2 重要的初始化 ··························61-3 位置、方向及大小 ····················111-4 作品实战—草原的新朋友 ········17
第2课 草原之旅·························19
2-1 让角色说话和思考 ···················192-2 有声的世界 ···························22
2-3 背景与造型的变化 ···················272-4 作品实战—奇妙的草原旅行 ······32
第3课 草原生机 ·························33
3-1 定点运动 ······························333-2 无休止运动 ···························413-3 角色造型动画 ························493-4 作品实战—蚂蚁的秘密 ···········53
第2单元 Scratch基础
第4课 进击的坦克 ······················56
4-1 条件控制类积木 ······················564-2 多种多样的侦测 ······················594-3 被鼠标点击与停止脚本 ··············644-4 作品实战—突破火线 ··············69
第5课 四面楚歌 ·························71
5-1 通过键盘控制角色 ···················715-2 多样的事件 ···························78
5-3 通过鼠标控制角色运动 ··············825-4 作品实战—突出重围 ··············86
第6课 躲避坦克军团 ···················88
6-1 随机数 ································886-2 变量 ···································926-3 让作品变得更有趣 ···················976-4 作品实战—武装突围 ·············105
Scratch 寻宝之旅 三校 文前.indd 17
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第3单元 Scratch进阶
第3单元 Scratch进阶
第7课 激流勇进 ························110
7-1 消息 ··································1108-4
7-2 广播消息并等待 ·····················113
第9课
7-3 消息的作用 ··························1179-1
7-4 作品实战—激流勇进 ·············122
第8课 疯狂打地鼠·····················125
8-1 算术运算与布尔值 ··················1258-2 逻辑运算与关系运算 ···············128
第4单元 Scratch提升
第10课 野餐之旅 ······················154
10-1 列表 ································15410-2 列表的基本操作 ···················15610-3 列表项的操作 ······················16110-4 回家之路 ···························167
第11课 奇妙万花筒 ···················170
11-1 自制积木 ···························17011-2 有趣的参数 ·························174
8-3 字符串 ·······························132
作品实战—疯狂打地鼠 ··········136
旋风碰碰车 ·····················138
数学函数 ·····························1389-2 扩展模块 ·····························1429-3 画笔模块 ·····························1459-4 作品实战—旋风碰碰车 ··········149
11-3 扩展性更强的自制积木 ···········17711-4 作品实战—万花筒 ··············182
第12课 王子与公主 ···················184
12-1 克隆 ································18412-2 克隆体的应用 ······················18812-3 编程专业术语 ······················19212-4 作品实战—皇家游乐园 ·········194
第5单元 Scratch综合实战
第13课 龙战士传说 ···················198
知识基础与开发前的准备工作 ···········198
作品完整功能说明 ························198
作品功能拆解 ······························199
核心功能的实现 ···························199
作品完整性的实现 ························205
功能优化的实现 ···························211
总结 ········································217
刘国利,教育技术学(师范类)专业,在少儿编程类课程以及成人编程课程方面,具有非常丰富的课程设计及教学经验,当前任少儿编程类课程经理,负责课程体系搭建、课程设计以及少儿编程课程教学等工作。曾主导设计开发Scratch软件编程课程、基于硬件的Scratch编程课程(达奇机器人、儿童无人机等多种)、Python技术入门课程、HTML5(WEB前端)兴趣与就业课程、HTML5面试与真题小程序(决胜前端)、交互式自学编程软件APP等等。
设计的课程具有故事性(情景式),课程内容趣味多样;难度具有阶梯性,循序渐进,简单易学,主张开发学习者的多元智能。
曾出版面向HTML5初学者的《HTML5布局之路》
陈能堡,计算机软件工程专业,在编程类课程方面具有丰富的教学经验,当前任STEAM编程课程讲师,负责Scratch的教学工作。曾参与Scratch软件编程课程以及HTML5兴趣与就业课程的内容研发与制作,参与开发HTML5面试与真题小程序(决胜前端)。
本书提供了使用Scratch编程实现项目或游戏开发的必备知识,全面讲解了Scratch编程知识。
由易到难、由浅入深地讲解了Scratch所有模块的相关知识。
本书将图形化编程知识的讲解与实战合为一体,从编程的基础概念到顺序、分支、循环结构,从键盘、鼠标控制角色到角色与角色之间的互动,从变量到列表再到自制积木,由易到难、由浅入深地讲解了Scratch所有模块的相关知识。在知识讲解之后,设置了大量的案例实战部分。
读者可以通过理论知识的学习,掌握完整的知识体系;基于实战部分的功能说明和步骤提示,进行思考并动手实践,完成知识的强化与应用。
本书提供了使用Scratch编程实现项目或游戏开发的推荐知识,全面讲解了Scratch编程知识。
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