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  • 正版 虚拟现实系统及开发基础(新工科建设之路人工智能系列教材)
  • 新华书店旗下自营,正版全新
    • 作者: 魏秉铎著 | 魏秉铎编 | 魏秉铎译 | 魏秉铎绘
    • 出版社: 电子工业出版社
    • 出版时间:2018-12-01
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    • 作者: 魏秉铎著| 魏秉铎编| 魏秉铎译| 魏秉铎绘
    • 出版社:电子工业出版社
    • 出版时间:2018-12-01
    • 版次:第1版
    • 印次:1
    • 字数:226.0
    • 页数:200
    • 开本:16开
    • ISBN:9787121403224
    • 版权提供:电子工业出版社
    • 作者:魏秉铎
    • 著:魏秉铎
    • 装帧:平装塑封
    • 印次:1
    • 定价:49.00
    • ISBN:9787121403224
    • 出版社:电子工业出版社
    • 开本:16开
    • 印刷时间:暂无
    • 语种:暂无
    • 出版时间:2018-12-01
    • 页数:200
    • 外部编号:10824772
    • 版次:第1版
    • 成品尺寸:暂无

    第1 章虚拟现实概述····················································································.1
    1.1 什么是虚拟现实··················································································.1
    1.2 虚拟现实发展历史···············································································.3
    1.2.1 人的认知特征···················································································.3
    1.2.2 沉浸感起源······················································································.3
    1.2.3 视觉艺术中的真实感··········································································.4
    1.2.4 摄影及动态图像的发展·······································································.5
    1.2.5 立体视觉·························································································.6
    1.2.6 计算设备发展历史·············································································.7
    1.2.7 人机交互发展···················································································.7
    1.2.8 虚拟现实的出现················································································.8
    1.2.9 虚拟现实的现状················································································11
    1.2.10 国内的虚拟现实现状········································································12
    1.3 什么是虚拟现实系统···········································································13
    1.3.1 人和真实环境之间的联系····································································14
    1.3.2 虚拟现实技术如何改变人对真实世界的认知············································14
    1.3.3 虚拟现实系统的目标··········································································15
    1.3.4 虚拟现实系统的特征··········································································16
    1.3.5 沉浸感····························································································17
    1.3.6 多模态感知······················································································18
    1.3.7 恐怖谷曲线······················································································18
    1.3.8 交互性····························································································20
    1.3.9 交互与沉浸的循环·············································································20
    1.3.10 构想性··························································································21
    1.4 虚拟现实系统的类型及应用·································································22
    1.4.1 虚拟现实系统类型·············································································22
    1.4.2 虚拟现实系统的应用··········································································23
    1.4.3 虚拟现实影响的领域··········································································24
    第 2 章虚拟现实的感知过程 ·········································································26
    2.1 人类的感官·························································································26
    2.1.1 感官的目的······················································································28
    2.1.2 感知和认知过程················································································29
    2.2 视觉····································································································30
    2.2.1 颜色感知·························································································32
    2.2.2 深度知觉·························································································32
    2.2.3 人脑的模式识别················································································35
    2.2.4 运动知觉·························································································36
    2.3 立体听觉·····························································································37
    2.4 平衡感································································································37
    2.5 触觉····································································································38
    2.6 本体感觉·····························································································39
    2.7 综合感知·····························································································39
    第 3 章虚拟现实系统····················································································40
    3.1 虚拟现实系统基本要求········································································40
    3.2 虚拟现实系统架构···············································································41
    3.2.1 计算平台·························································································42
    3.2.2 基于个人计算机的虚拟现实系统···························································43
    3.2.3 GPU ·······························································································43
    3.2.4 分布式虚拟现实系统··········································································44
    3.2.5 移动设备·························································································44
    3.2.6 标准I/O 设备···················································································45
    3.2.7 虚拟现实专用I/O 设备·······································································45
    3.3 CAVE 系统··························································································46
    3.4 虚拟现实系统软件···············································································47
    3.4.1 场景图····························································································47
    3.4.2 三维渲染引擎···················································································49
    3.4.3 物理引擎·························································································50
    3.4.4 音频引擎·························································································50
    第4 章用户界面与人机交互 ·········································································51
    4.1 用户体验·····························································································51
    4.1.1 人机交互·························································································52
    4.1.2 评估用户体验···················································································54
    4.2 框架设计·····························································································55
    4.3 虚拟环境的用户界面设计····································································56
    4.4 典型的三维交互任务···········································································57
    4.5 导航····································································································58
    4.5.1 参照·······························································································58
    4.5.2 寻路·······························································································59
    4.5.3 寻路帮助·························································································59
    4.5.4 漫游·······························································································60
    4.5.5 漫游任务·························································································61
    4.6 选择和操作·························································································61
    4.7 系统控制·····························································································63
    4.8 图形菜单设计······················································································63
    4.9 语音指令·····························································································64
    4.10 手势指令···························································································65
    4.11 交互工具···························································································65
    4.12 多模式用户界面·················································································66
    4.13 符号输入···························································································66
    第 5 章输入系统及运动跟踪 ·········································································68
    5.1 输入设备·····························································································68
    5.1.1 输入反馈·························································································69
    5.1.2 与人有关的问题················································································70
    5.1.3 自由度····························································································70
    5.1.4 数据手套·························································································71
    5.2 运动跟踪·····························································································73
    5.2.1 跟踪器属性······················································································73
    5.2.2 跟踪技术·························································································73
    5.2.3 机械跟踪器······················································································74
    5.2.4 电磁跟踪器······················································································74
    5.2.5 声学跟踪器······················································································76
    5.2.6 光学跟踪器······················································································76
    5.2.7 惯性跟踪器······················································································78
    5.2.8 消费级产品······················································································78
    5.3 运动捕捉·····························································································79
    5.4 人脸识别·····························································································80
    第 6 章输出系统···························································································82
    6.1 输出设备·····························································································82
    6.1.1 视频显示器的特性·············································································82
    6.1.2 视频显示器的类型·············································································83
    6.1.3 显示技术·························································································84
    6.2 立体显示器·························································································85
    6.2.1 立体显示系统的眼镜··········································································86
    6.2.2 HMD······························································································89
    6.2.6 CAVE 系统······················································································90
    6.2.7 自动立体显示器················································································90
    6.2.8 虚拟视网膜显示················································································92
    6.3 音频显示·····························································································93
    6.4 波场合成·····························································································93
    6.5 触觉反馈·····························································································94
    6.6 力反馈································································································95
    第 7 章虚拟现实系统开发环境······································································97
    7.1 5G 概述·······························································································97
    7.2 云计算环境·························································································98
    7.3 其他技术环境······················································································98
    7.4 虚拟现实软件开发环境·····································································.101
    7.4.1 输入/输出驱动接口·········································································.101
    7.4.2 3D 引擎·······················································································.101
    7.4.3 计算机图形程序接口·······································································.103
    7.4.4 Web3D·························································································.105
    7.5 虚拟现实系统开发的主要问题··························································.108
    7.5.1 5G 问题·······················································································.108
    7.5.2 用户体验问题················································································.108
    7.5.3 眩晕感的影响因素··········································································.109
    第8 章虚拟现实系统开发流程与实例 ························································.113
    8.1 开发分工··························································································.113
    8.1.1 阶段性计划···················································································.113
    8.1.2 策划、程序和美术的协同·································································.114
    8.2 虚拟现实系统设计············································································.117
    8.2.1 虚拟现实的内容区域·······································································.117
    8.2.2 虚拟现实的内容尺寸·······································································.119
    8.2.3 代入感和舒适性·············································································.120
    8.3 漫游系统开发实例············································································.123
    8.3.1 搭建开发环境················································································.123
    8.3.2 创建项目······················································································.124
    8.3.3 设置StreamVR···············································································.124
    8.3.4 处理输入······················································································.126
    8.3.5 在物理对象上应用手柄····································································.129
    8.3.6 制作一只激光笔·············································································.133
    8.3.7 移动····························································································.136
    8.4 应用类型··························································································.140
    8.4.1 VR 游戏·······················································································.140
    8.4.2 VR 旅游·······················································································.143
    8.4.3 VR 购物·······················································································.144
    8.4.4 VR 医疗·······················································································.145
    8.4.5 VR 教育·······················································································.149
    8.4.6 VR 行业应用·················································································.151
    第9 章网络虚拟现实系统··········································································.152
    9.1 网络虚拟环境···················································································.152
    9.1.1 网络虚拟环境的应用·······································································.153
    9.1.2 分布式虚拟环境的问题····································································.153
    9.2 架构·································································································.154
    9.2.1 无服务器架构················································································.154
    9.2.2 单服务器架构················································································.155
    9.2.3 多服务器架构················································································.156
    9.2.4 协调多服务器架构··········································································.156
    9.3 状态同步··························································································.157
    9.3.1 共享数据库···················································································.157
    9.3.2 状态更新······················································································.158
    9.3.3 航位推算······················································································.158
    9.4 多用户虚拟现实系统开发概述··························································.159
    第 10 章增强现实······················································································.161
    10.1 增强现实与虚拟现实·······································································.161
    10.1.1 增强现实的历史···········································································.162
    10.1.2 现实生活中的应用········································································.164
    10.2 视觉增强现实·················································································.164
    10.2.1 图像配准····················································································.164
    10.2.2 基于HMD 的增强现实系统·····························································.167
    10.2.3 基于显示器的增强现实系统与基于投影仪的增强现实系统·····················.169
    10.2.4 移动增强现实··············································································.171
    10.3 非视觉增强现实··············································································.172
    10.4 增强现实系统开发··········································································.174
    10.4.1 开发现状····················································································.174
    10.4.2 开发步骤····················································································.174
    10.4.3 主要开发环境··············································································.176
    10.4.4 Unity 3D 与AR Foundation ······························································.177
    10.5 增强现实与可穿戴计算···································································.179
    附录A 相关词汇························································································.183
    参考文献······································································································.189

    魏秉铎,重庆邮电大学虚拟现实课程负责人,国内最早的虚拟现实教育从业者之一,多年来一直从事虚拟现实相关教学实践工作,参与多家虚拟现实相关企业的核心产品研发和项目实践工作,主持并参与开发多项虚拟现实系统软件,拥有数十项虚拟现实系统知识产权及相关专利。

    从实践与应用的角度出发阐述虚拟现实技术的特点及理论知识,同时增加了系统开发案例,让读者短时间内认识和掌握虚拟现实系统开发的技术。

    本书力求与时俱进,将最新、最具代表性的虚拟现实系统及开发相关知识整理出来,从实践与应用的角度出发,在阐述虚拟现实技术特点、理论知识的基础上,介绍虚拟现实系统开发的实践方法及案例,使读者能够在较短时间内认识和掌握虚拟现实开发的相关技术,并具备开发具有沉浸交互、引人构想的虚拟现实系统的能力。本书共10 章,内容包括虚拟现实技术概述、虚拟现实的感知过程、虚拟现实系统介绍、用户界面与人机交互、系统输入及运动跟踪、系统输出系统、开发环境和开发过程、网络虚拟现实、增强现实。本书可作为高等院校计算机科学与技术、软件工程、人工智能、数字媒体等专业虚拟现实技术课程的教材,也可供从事虚拟现实技术行业的工程技术人员及虚拟现实爱好者参考。

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