- 商品参数
-
- 作者:
伍福军著|
伍福军编|
无译
- 出版社:电子工业出版社
- 出版时间:2024-07
- 页数:300页
- 开本:16开
- ISBN:9782962479597
- 版权提供:电子工业出版社
内容介绍
本书是根据编著者多年的教学经验和对高职高专院校学生实际情况的了解编写而成的。编著者结合多年带队参加世界技能大赛的经验,将3D 数字游戏艺术项目比赛流程、技术规范要求、评分规则和游戏动画模型的全流程制作技术要求融入精选的 22 个经典项目中。通过边学边练的方式,学生不仅能掌握世界技能大赛3D 数字游戏艺术项目的比赛流程、技术规范要求和评分规则,还能掌握游戏动画模型的全流程制作技术要求、实际制作技能以及游戏动画专业毕业设计流程。本书共6 章,包括关于毕业设计、制作次世代游戏动画模型——电话机、制作次世代游戏动画模型——兽笼、制作次世代游戏动画模型——权杖、制作次世代游戏动画模型——科幻手枪、制作次世代游戏动画模型——东风卡车。
目录
目 录
*1 章 关于毕业设计 ·····················································································.1
项目1 游戏动画专业毕业设计概况 ·····························································.2
项目2 毕业设计的表现形式与要求 ·····························································.8
项目3 毕业设计流程 ··············································································.36
项目4 毕业设计答辩技巧与成果评价 ························································.47
*2 章 制作次世代游戏动画模型——电话机 ·····················································.55
项目1 制作电话机中模 ···········································································.57
项目2 制作电话机高模和低模··································································.66
项目3 电话机模型UV 的展开、法线的烘焙和材质贴图的制作 ·······················.72
第3 章 制作次世代游戏动画模型——兽笼 ························································.83
项目1 制作兽笼大型和中模 ·····································································.84
项目2 制作兽笼高模 ··············································································.92
项目3 制作兽笼低模 ·············································································.106
项目4 制作兽笼材质贴图 ·······································································.123
第4 章 制作次世代游戏动画模型——权杖 ·······················································.136
项目1 制作权杖大型和中模 ····································································.138
项目2 制作权杖高模 ·············································································.150
项目3 制作权杖低模 ·············································································.158
项目4 制作权杖材质贴图 ·······································································.166
第5 章 制作次世代游戏动画模型——科幻手枪 ·················································.192
项目1 制作科幻手枪大型 ·······································································.194
项目2 制作科幻手枪中模 ·······································································.210
项目3 制作科幻手枪高模 ·······································································.217
项目4 制作科幻手枪低模 ·······································································.223
项目5 制作科幻手枪材质贴图·································································.228
第6 章 制作次世代游戏动画模型——东风卡车 ·················································.249
项目1 制作东风卡车模型 ·······································································.251
项目2 展开UV 和制作材质贴图 ······························································.273
参考文献 ····································································································.294
作者介绍
伍福军, 广东省岭南工商*一技师学院教材研发部主任、影视动画专业负责人、教研科负责人,被聘为广东工程职业技术学院专业建设指导委员会动漫设计与制作专业及计算机多媒体技术专家,还多次被劳动部聘为广东省技工院校*家级项目评审专家;影视动画制作员(后期制作)中级、*级、技师题库开发评审专家。长期致力于影视动画专业核心课程教材开发、室内设计专业核心课程教材的开发、建筑动画项目开发。
媒体评论
紧扣世界技能大赛3D数字游戏艺术项目的技术规范要求,精心挑选22个经典项目和22个拓展训练,配套视频详解。
关联推荐
紧扣世界技能大赛3D数字游戏艺术项目的技术规范要求,精心挑选22个经典项目和22个拓展训练,配套视频详解。
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