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  • 正版 Java程序设计教程:英文版 (美)John Lewis,(美)William Lof
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    • 作者: (美)John Lewis,(美)William Loftus著著 | (美)John Lewis,(美)William Loftus著编 | (美)John Lewis,(美)William Loftus著译 | (美)John Lewis,(美)William Loftus著绘
    • 出版社: 电子工业出版社
    • 出版时间:2017-03-01
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    • 作者: (美)John Lewis,(美)William Loftus著著| (美)John Lewis,(美)William Loftus著编| (美)John Lewis,(美)William Loftus著译| (美)John Lewis,(美)William Loftus著绘
    • 出版社:电子工业出版社
    • 出版时间:2017-03-01
    • 版次:4
    • 印刷时间:2018-09-01
    • 字数:1514000
    • 页数:832
    • 开本:小16开
    • ISBN:9787121331046
    • 版权提供:电子工业出版社
    • 作者:(美)John Lewis,(美)William Loftus著
    • 著:(美)John Lewis,(美)William Loftus著
    • 装帧:平塑
    • 印次:暂无
    • 定价:119.00
    • ISBN:9787121331046
    • 出版社:电子工业出版社
    • 开本:小16开
    • 印刷时间:2018-09-01
    • 语种:英语
    • 出版时间:2017-03-01
    • 页数:832
    • 外部编号:9306417
    • 版次:4
    • 成品尺寸:暂无

    Contents
    Chapter 1 Introduction 1
    1.1 Computer Processing 2
    Software Categories 3
    Digital Computers 5
    Binary Numbers 7
    1.2 Hardware Components 10
    Computer Architecture 11
    Input/Output Devices 12
    Main Memory and Secondary Memory 13
    The Central Processing Unit 17
    1.3 Networks 20
    Network Connections 20
    Local-Area Networks and Wide-Area Networks 22
    The Internet 23
    The World Wide Web 24
    Uniform Resource Locators 25
    1.4 The Java Programming Language 26
    A Java Program 28
    Comments 30
    Identifiers and Reserved Words 31
    White Space 34
    1.5 Program Development 36
    Programming Language Levels 36
    Editors, Compilers, and Interpreters 39
    Development Environments 40
    Syntax and Semantics 41
    Errors 42
    1.6 Object-Oriented Programming 44
    Problem Solving 45
    Object-Oriented Software Principles 46
    Chapter 2 Data and Expressions 57
    2.1 Character Strings 58
    The print and println Methods 58
    String Concatenation 60
    Escape Sequences 63
    2.2 Variables and Assignment 65
    Variables 65
    The Assignment Statement 67
    Constants 69
    2.3 Primitive Data Types 71
    Integers and Floating Points 71
    Characters 73
    Booleans 74
    2.4 Expressions 75
    Arithmetic Operators 75
    Operator Precedence 76
    Increment and Decrement Operators 80
    Assignment Operators 81
    2.5 Data Conversion 83
    Conversion Techniques 85
    2.6 Interactive Programs 87
    The Scanner Class 87
    2.7 Graphics 92
    Coordinate Systems 92
    Representing Color 94
    2.8 Applets 95
    Executing Applets Using the Web 98
    2.9 Drawing Shapes 99
    The Graphics Class 99
    Software Failure:
    NASA Mars Climate Orbiter and Polar Lander 111
    Chapter 3 Using Classes and Objects 113
    3.1 Creating Objects 114
    Aliases 116
    3.2 The String Class 118
    3.3 Packages 122
    The import Declaration 124
    3.4 The Random Class 126
    3.5 The Math Class 129
    3.6 Formatting Output 132
    The NumberFormat Class 132
    The DecimalFormat Class 134
    The printf Method 135
    3.7 Enumerated Types 138
    3.8 Wrapper Classes 141
    Autoboxing 143
    3.9 Components and Containers 143
    Frames and Panels 144
    3.10 Nested Panels 148
    3.11 Images 151
    Chapter 4 Writing Classes 159
    4.1 Classes and Objects Revisited 160
    4.2 Anatomy of a Class 162
    Instance Data 167
    UML Class Diagrams 167
    4.3 Encapsulation 169
    Visibility Modifiers 170
    Accessors and Mutators 171
    4.4 Anatomy of a Method 172
    The return Statement 174
    Parameters 175
    Local Data 175
    Bank Account Example 176
    4.5 Constructors Revisited 181
    4.6 Graphical Objects 182
    4.7 Graphical User Interfaces 191
    4.8 Buttons 192
    4.9 Text Fields 196
    Software Failure:
    Denver Airport Baggage Handling System 205
    Chapter 5 Conditionals and Loops 207
    5.1 Boolean Expressions 208
    Equality and Relational Operators 209
    Logical Operators 210
    5.2 The if Statement 213
    The if-else Statement 216
    Using Block Statements 219
    Nested if Statements 223
    5.3 Comparing Data 226
    Comparing Floats 226
    Comparing Characters 227
    Comparing Objects 228
    5.4 The while Statement 230
    Infinite Loops 234
    Nested Loops 236
    The break and continue Statements 239
    5.5 Iterators 241
    Reading Text Files 242
    5.6 The ArrayList Class 245
    5.7 Determining Event Sources 248
    5.8 C heck Boxes and Radio Buttons 251
    Check Boxes 251
    Radio Buttons 255
    Software Failure:
    Therac-25 267
    Chapter 6 More Conditionals and Loops 269
    6.1 The switch Statement 270
    6.2 The Conditional Operator 274
    6.3 The do Statement 275
    6.4 The for Statement 279
    The for-each Loop 282
    Comparing Loops 284
    6.5 Drawing with Loops and Conditionals 285
    6.6 Dialog Boxes 291
    Chapter 7 Object-Oriented Design 301
    7.1 Software Development Activities 302
    7.2 Identifying Classes and Objects 303
    Assigning Responsibilities 305
    7.3 Static Class Members 305
    Static Variables 306
    Static Methods 306
    7.4 C lass Relationships 310
    Dependency 310
    Dependencies Among Objects of the Same Class 310
    Aggregation 316
    The this Reference 320
    7.5 Interfaces 322
    The Comparable Interface 327
    The Iterator Interface 328
    7.6 Enumerated Types Revisited 329
    7.7 Method Design 332
    Method Decomposition 333
    Method Parameters Revisited 338
    7.8 Method Overloading 343
    7.9 Testing 345
    Reviews 346
    Defect Testing 346
    7.10 GUI Design 349
    7.11 Layout Managers 350
    Flow Layout 352
    Border Layout 356
    Grid Layout 359
    Box Layout 361
    7.12 Borders 365
    7.13 C ontainment Hierarchies 369
    Software Failure:
    2003 Northeast Blackout 377
    Chapter 8 A rrays 379
    8.1 A rray Elements 380
    8.2 Declaring and Using Arrays 381
    Bounds Checking 384
    Alternate Array Syntax 389
    Initializer Lists 389
    Arrays as Parameters 390
    8.3 A rrays of Objects 392
    8.4 C ommand-Line Arguments 402
    8.5 Variable Length Parameter Lists 404
    8.6 Two-Dimensional Arrays 408
    Multidimensional Arrays 412
    8.7 P olygons and Polylines 413
    The Polygon Class 416
    8.8 Mouse Events 418
    8.9 Key Events 427
    Software Failure:
    LA Air Traffic Control 441
    Chapter 9 Inheritance 443
    9.1 C reating Subclasses 444
    The protected Modifier 447
    The super Reference 450
    Multiple Inheritance 453
    9.2 Overriding Methods 455
    Shadowing Variables 457
    9.3 C lass Hierarchies 458
    The Object Class 460
    Abstract Classes 461
    Interface Hierarchies 463
    9.4 Visibility 463
    9.5 Designing for Inheritance 466
    Restricting Inheritance 467
    9.6 The Component Class Hierarchy 468
    9.7 Extending Adapter Classes 471
    9.8 The Timer Class 475
    Software Failure:
    Ariane 5 Flight 501 485
    Chapter 10 P olymorphism 487
    10.1 Late Binding 488
    10.2 P olymorphism via Inheritance 489
    10.3 P olymorphism via Interfaces 502
    10.4 Sorting 504
    Selection Sort 505
    Insertion Sort 511
    Comparing Sorts 512
    10.5 Searching 513
    Linear Search 513
    Binary Search 515
    Comparing Searches 519
    10.6 Designing for Polymorphism 519
    10.7 Event Processing 521
    10.8 F ile Choosers 522
    10.9 C olor Choosers 525
    10.10 Sliders 527
    Chapter 11 Exceptions 537
    11.1 Exception Handling 538
    11.2 Uncaught Exceptions 539
    11.3 The try-catch Statement 540
    The finally Clause 544
    11.4 Exception Propagation 545
    11.5 The Exception Class Hierarchy 549
    Checked and Unchecked Exceptions 552
    11.6 I/O Exceptions 553
    11.7 Tool Tips and Mnemonics 557
    11.8 C ombo Boxes 564
    11.9 Scroll Panes 569
    11.10 Split Panes 572
    Chapter 12 R ecursion 583
    12.1 R ecursive Thinking 584
    Infinite Recursion 584
    Recursion in Math 585
    12.2 R ecursive Programming 586
    Recursion vs. Iteration 589
    Direct vs. Indirect Recursion 589
    12.3 Using Recursion 590
    Traversing a Maze 591
    The Towers of Hanoi 596
    12.4 R ecursion in Graphics 601
    Tiled Pictures 601
    Fractals 604
    Chapter 13 Collections 617
    13.1 C ollections and Data Structures 618
    Separating Interface from Implementation 618
    13.2 Dynamic Representations 619
    Dynamic Structures 619
    A Dynamically Linked List 620
    Other Dynamic List Representations 625
    13.3 Linear Data Structures 627
    Queues 627
    Stacks 628
    13.4 Non-Linear Data Structures 631
    Trees 631
    Graphs 632
    13.5 The Java Collections API 634
    Generics 634
    Appendix A Glossary 641
    Appendix B Number Systems 665
    Appendix C The Unicode Character Set 673
    Appendix D Java Operators 677
    Appendix E Java Modifiers 683
    Appendix F Java Coding Guidelines 687
    Appendix G Java Applets 693
    Appendix H R egular Expressions 695
    Appendix I Javadoc Documentation Generator 697
    Appendix J The PaintBox Project 703
    Appendix K GUI Events 715
    Appendix L Java Syntax 719
    Appendix M The Java Class Library 733
    Appendix N A nswers to Self-Review Questions 735

    John Lewis教授是美国知名的编程语言畅销教材的作者,撰写了多部有关Java编程导论、Java软件解决方案、Java数据结构以及计算机应用的相关教材。Lewis教授从美国弗吉尼亚大学获得了博士学位并一直在该校任教。

    本书对面向对象的思想和机制进行了准确而透彻的剖析,为读者深入学习Java语言程序设计提供了全面、详细的指导,并在前几版的基础上进行了全面的修订与更新。全书覆盖了面向对象设计的广泛内容,介绍了Java语言的基本数据类型、流程控制、类和对象等。在深入分析面向对象设计方法的基础上,介绍了封装机制、继承机制和多态性的实现与应用、异常的捕捉和处理、集合类的定义方法和泛型类的概念,书中提供了大量具有可实践性的程序实例、自测题及答案、练习题和编程项目、生动的"软件失误案例”和"视频讲解”学习辅导短片,并且在每章中都补充了针对本章主题的图形用户界面(GUI)设计知识和实例,这部分内容可形成完整的Java GUI设计知识体系。此外,本书还有内容丰富的附录,并提供了在线程序设计实践网站服务。

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