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  • 正版 嵌入式C语言自我修养——从芯片、编译器到操作系统 王利涛
  • 新华书店旗下自营,正版全新
    • 作者: 王利涛著 | 王利涛编 | 王利涛译 | 王利涛绘
    • 出版社: 电子工业出版社
    • 出版时间:2020-08-01
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    • 作者: 王利涛著| 王利涛编| 王利涛译| 王利涛绘
    • 出版社:电子工业出版社
    • 出版时间:2020-08-01
    • 版次:1
    • 印次:1
    • 字数:188.0
    • 页数:544
    • 开本:16开
    • ISBN:9787121408564
    • 版权提供:电子工业出版社
    • 作者:王利涛
    • 著:王利涛
    • 装帧:平装
    • 印次:1
    • 定价:118.00
    • ISBN:9787121408564
    • 出版社:电子工业出版社
    • 开本:16开
    • 印刷时间:暂无
    • 语种:暂无
    • 出版时间:2020-08-01
    • 页数:544
    • 外部编号:11030868
    • 版次:1
    • 成品尺寸:暂无

    第1 章 工欲善其事,必先利其器 ·····································································.1
    1.1 代码编辑工具:Vim ·············································································.2
    1.1.1 安装Vim ·················································································.2
    1.1.2 Vim 常用命令 ············································································.3
    1.1.3 Vim 配置文件:vimrc ··································································.6
    1.1.4 Vim 的按键映射 ·········································································.8
    1.2 程序编译工具:make ···········································································.10
    1.2.1 使用IDE 编译C 程序 ·································································.10
    1.2.2 使用gcc 编译C 源程序 ·······························································.11
    1.2.3 使用make 编译程序 ···································································.14
    1.3 代码管理工具:Git ·············································································.16
    1.3.1 什么是版本控制系统 ··································································.16
    1.3.2 Git 的安装和配置 ······································································.18
    1.3.3 Git 常用命令 ············································································.18
    第2 章 计算机体系结构与CPU 工作原理 ·························································.21
    2.1 一颗芯片是怎样诞生的 ········································································.22
    2.1.1 从沙子到单晶硅 ········································································.22
    2.1.2 PN 结的工作原理 ······································································.24
    2.1.3 从PN 结到芯片电路 ···································································.26
    2.1.4 芯片的封装 ··············································································.28
    2.2 一颗CPU 是怎么设计出来的 ·································································.29
    2.2.1 计算机理论基石:图灵机 ····························································.30
    嵌入式C 语言自我修养――从芯片、编译器到操作系统
    ? XIV ?
    2.2.2 CPU 内部结构及工作原理 ····························································.31
    2.2.3 CPU 设计流程 ··········································································.33
    2.3 计算机体系结构 ·················································································.37
    2.3.1 冯·诺依曼架构 ··········································································.38
    2.3.2 哈弗架构 ················································································.38
    2.3.3 混合架构 ················································································.38
    2.4 CPU 性能提升:Cache 机制 ···································································.39
    2.4.1 Cache 的工作原理 ······································································.39
    2.4.2 一级Cache 和二级Cache ·····························································.41
    2.4.3 为什么有些处理器没有Cache ·······················································.42
    2.5 CPU 性能提升:流水线 ········································································.42
    2.5.1 流水线工作原理 ········································································.43
    2.5.2 超流水线技术 ···········································································.44
    2.5.3 流水线冒险 ··············································································.47
    2.5.4 分支预测 ················································································.49
    2.5.5 乱序执行 ················································································.50
    2.5.6 SIMD 和NEON ········································································.51
    2.5.7 单发射和多发射 ········································································.52
    2.6 多核CPU ·························································································.54
    2.6.1 单核处理器的瓶颈 ·····································································.54
    2.6.2 片上多核互连技术 ·····································································.55
    2.6.3 big.LITTLE 结构 ·······································································.58
    2.6.4 超线程技术 ··············································································.59
    2.6.5 CPU 核数越多越好吗 ··································································.61
    2.7 后摩尔时代:异构计算的崛起 ································································.62
    2.7.1 什么是异构计算 ········································································.62
    2.7.2 GPU ······················································································.63
    2.7.3 DSP ·······················································································.64
    2.7.4 FPGA ·····················································································.64
    2.7.5 TPU ·······················································································.65
    2.7.6 NPU ······················································································.67
    2.7.7 后摩尔时代的XPU 们 ·································································.70
    目 录
    ? XV ?
    2.8 总线与地址 ·······················································································.71
    2.8.1 地址的本质 ··············································································.72
    2.8.2 总线的概念 ··············································································.73
    2.8.3 总线编址方式 ···········································································.74
    2.9 指令集与微架构 ·················································································.74
    2.9.1 什么是指令集 ···········································································.75
    2.9.2 什么是微架构 ···········································································.76
    2.9.3 指令助记符:汇编语言 ·······························································.79
    第3 章 ARM 体系结构与汇编语言 ··································································.81
    3.1 ARM 体系结构 ··················································································.81
    3.2 ARM 汇编指令 ··················································································.84
    3.2.1 存储访问指令 ···········································································.85
    3.2.2 数据传送指令 ···········································································.87
    3.2.3 算术逻辑运算指令 ·····································································.87
    3.2.4 操作数:operand2 详解 ·······························································.88
    3.2.5 比较指令 ················································································.88
    3.2.6 条件执行指令 ···········································································.89
    3.2.7 跳转指令 ················································································.90
    3.3 ARM 寻址方式 ··················································································.91
    3.3.1 寄存器寻址 ··············································································.91
    3.3.2 立即数寻址 ··············································································.91
    3.3.3 寄存器偏移寻址 ········································································.92
    3.3.4 寄存器间接寻址 ········································································.92
    3.3.5 基址寻址 ················································································.92
    3.3.6 多寄存器寻址 ···········································································.92
    3.3.7 相对寻址 ················································································.93
    3.4 ARM 伪指令 ·····················································································.94
    3.4.1 LDR 伪指令 ·············································································.94
    3.4.2 ADR 伪指令 ·············································································.96
    3.5 ARM 汇编程序设计·············································································.97
    3.5.1 ARM 汇编程序格式 ···································································.97
    嵌入式C 语言自我修养――从芯片、编译器到操作系统
    ? XVI ?
    3.5.2 符号与标号 ··············································································.98
    3.5.3 伪操作 ···················································································.99
    3.6 C 语言和汇编语言混合编程 ·································································.101
    3.6.1 ATPCS 规则 ···········································································.101
    3.6.2 在C 程序中内嵌汇编代码 ··························································.103
    3.6.3 在汇编程序中调用C 程序 ··························································.104
    3.7 GNU ARM 汇编语言 ·········································································.105
    3.7.1 重新认识编译器 ······································································.105
    3.7.2 GNU ARM 编译器的伪操作 ························································.107
    3.7.3 GNU ARM 汇编语言中的标号 ·····················································.108
    3.7.4 .section 伪操作 ········································································.109
    3.7.5 基本数据格式 ·········································································.110
    3.7.6 数据定义 ··············································································.110
    3.7.7 汇编代码分析实战 ···································································.111
    第4 章 程序的编译、链接、安装和运行 ·························································.114
    4.1 从源程序到二进制文件 ······································································.115
    4.2 预处理过程 ·····················································································.120
    4.3 程序的编译 ·····················································································.123
    4.3.1 从C 文件到汇编文件 ································································.124
    4.3.2 汇编过程 ··············································································.127
    4.3.3 符号表与重定位表 ···································································.129
    4.4 链接过程························································································.132
    4.4.1 分段组装 ··············································································.132
    4.4.2 符号决议 ··············································································.136
    4.4.3 重定位 ·················································································.140
    4.5 程序的安装 ·····················································································.142
    4.5.1 程序安装的本质 ······································································.142
    4.5.2 在Linux 下制作软件安装包 ························································.143
    4.5.3 使用apt-get 在线安装软件 ··························································.145
    4.5.4 在Windows 下制作软件安装包 ····················································.147
    目 录
    ? XVII ?
    4.6 程序的运行 ·····················································································.150
    4.6.1 操作系统环境下的程序运行 ·······················································.150
    4.6.2 裸机环境下的程序运行 ·····························································.153
    4.6.3 程序入口main()函数分析 ···························································.154
    4.6.4 BSS 段的小秘密 ······································································.157
    4.7 链接静态库 ·····················································································.158
    4.8 动态链接························································································.162
    4.8.1 与地址无关的代码 ···································································.164
    4.8.2 全局偏移表 ············································································.165
    4.8.3 延迟绑定 ··············································································.166
    4.8.4 共享库 ·················································································.168
    4.9 插件的工作原理 ···············································································.169
    4.10 Linux 内核模块运行机制 ···································································.171
    4.11 Linux 内核编译和启动分析 ································································.174
    4.12 U-boot 重定位分析 ··········································································.179
    4.13 常用的binutils 工具集 ······································································.185
    第5 章 内存堆栈管理 ·················································································.188
    5.1 程序运行的“马甲”:进程 ·································································.189
    5.2 Linux 环境下的内存管理 ····································································.190
    5.3 栈的管理························································································.192
    5.3.1 栈的初始化 ············································································.193
    5.3.2 函数调用 ··············································································.195
    5.3.3 参数传递 ··············································································.199
    5.3.4 形参与实参 ············································································.201
    5.3.5 栈与作用域 ············································································.206
    5.3.6 栈溢出攻击原理 ······································································.208
    5.4 堆内存管理 ·····················································································.210
    5.4.1 裸机环境下的堆内存管理 ··························································.212
    5.4.2 uC/OS 的堆内存管理 ································································.213
    5.4.3 Linux 堆内存管理 ····································································.219
    5.4.4 堆内存测试程序 ······································································.227
    嵌入式C 语言自我修养――从芯片、编译器到操作系统
    ? XVIII ?
    5.4.5 实现自己的堆管理器 ································································.229
    5.5 mmap 映射区域探秘 ··········································································.233
    5.5.1 将文件映射到内存 ···································································.236
    5.5.2 mmap 映射实现机制分析 ···························································.239
    5.5.3 把设备映射到内存 ···································································.240
    5.5.4 多进程共享动态库 ···································································.243
    5.6 内存泄漏与防范 ···············································································.245
    5.6.1 一个内存泄漏的例子 ································································.245
    5.6.2 预防内存泄漏 ·········································································.246
    5.6.3 内存泄漏检测:MTrace ·····························································.248
    5.6.4 广义上的内存泄漏 ···································································.250
    5.7 常见的内存错误及检测 ······································································.251
    5.7.1 总有一个Bug,让你泪流满面 ·····················································.253
    5.7.2 使用core dump 调试段错误 ························································.254
    5.7.3 什么是内存踩踏 ······································································.256
    5.7.4 内存踩踏监测:mprotect ····························································.257
    5.7.5 内存检测神器:Valgrind ····························································.259
    第6 章 GNU C 编译器扩展语法精讲 ·····························································.263
    6.1 C 语言标准和编译器 ·········································································.264
    6.1.1 什么是C 语言标准 ··································································.264
    6.1.2 C 语言标准的内容 ···································································.265
    6.1.3 C 语言标准的发展过程 ·····························································.265
    6.1.4 编译器对C 语言标准的支持 ·······················································.268
    6.1.5 编译器对C 语言标准的扩展 ·······················································.268
    6.2 指定初始化 ·····················································································.269
    6.2.1 指定初始化数组元素 ································································.269
    6.2.2 指定初始化结构体成员 ·····························································.271
    6.2.3 Linux 内核驱动注册 ·································································.271
    6.2.4 指定初始化的好处 ···································································.273
    6.3 宏构造“利器”:语句表达式 ······························································.273
    6.3.1 表达式、语句和代码块 ·····························································.273
    目 录
    ? XIX ?
    6.3.2 语句表达式 ············································································.274
    6.3.3 在宏定义中使用语句表达式 ·······················································.276
    6.3.4 内核中的语句表达式 ································································.280
    6.4 typeof 与container_of 宏 ·····································································.280
    6.4.1 typeof 关键字 ·········································································.280
    6.4.2 typeof 使用示例 ······································································.281
    6.4.3 Linux 内核中的container_of 宏 ····················································.281
    6.4.4 container_of 宏实现分析 ····························································.283
    6.5 零长度数组 ·····················································································.286
    6.5.1 什么是零长度数组 ···································································.286
    6.5.2 零长度数组使用示例 ································································.288
    6.5.3 内核中的零长度数组 ································································.288
    6.5.4 思考:指针与零长度数组 ··························································.290
    6.6 属性声明:section·············································································.292
    6.6.1 GNU C 编译器扩展关键字:__attribute__ ·······································.292
    6.6.2 属性声明:section ···································································.294
    6.6.3 U-boot 镜像自复制分析 ·····························································.297
    6.7 属性声明:aligned ············································································.299
    6.7.1 地址对齐:aligned ···································································.299
    6.7.2 结构体的对齐 ·········································································.302
    6.7.3 思考:编译器一定会按照aligned 指定的方式对齐吗 ·························.304
    6.7.4 属性声明:packed ···································································.305
    6.7.5 内核中的aligned、packed 声明 ····················································.306
    6.8 属性声明:format ·············································································.306
    6.8.1 变参函数的格式检查 ································································.306
    6.8.2 变参函数的设计与实现 ·····························································.308
    6.8.3 实现自己的日志打印函数 ··························································.312
    6.9 属性声明:weak ···············································································.314
    6.9.1 强符号和弱符号 ······································································.314
    6.9.2 函数的强符号与弱符号 ·····························································.316
    6.9.3 弱符号的用途 ·········································································.317
    6.9.4 属性声明:alias ······································································.319
    嵌入式C 语言自我修养――从芯片、编译器到操作系统
    ? XX ?
    6.10 内联函数 ······················································································.320
    6.10.1 属性声明:noinline ·································································.320
    6.10.2 什么是内联函数 ····································································.320
    6.10.3 内联函数与宏 ·······································································.321
    6.10.4 编译器对内联函数的处理 ·························································.322
    6.10.5 思考:内联函数为什么定义在头文件中 ········································.324
    6.11 内建函数 ······················································································.324
    6.11.1 什么是内建函数 ····································································.324
    6.11.2 常用的内建函数 ····································································.325
    6.11.3 C 标准库的内建函数 ·······························································.328
    6.11.4 内建函数:__builtin_constant_p(n) ···············································.328
    6.11.5 内建函数:__builtin_expect(exp,c) ···············································.329
    6.11.6 Linux 内核中的likely 和unlikely ················································.330
    6.12 可变参数宏 ···················································································.333
    6.12.1 什么是可变参数宏 ··································································.334
    6.12.2 继续改进我们的宏 ··································································.335
    6.12.3 可变参数宏的另一种写法 ·························································.336
    6.12.4 内核中的可变参数宏 ·······························································.336
    第7 章 数据存储与指针 ··············································································.339
    7.1 数据类型与存储 ···············································································.340
    7.1.1 大端模式与小端模式 ································································.340
    7.1.2 有符号数和无符号数 ································································.343
    7.1.3 数据溢出 ··············································································.345
    7.1.4 数据类型转换 ·········································································.348
    7.2 数据对齐························································································.352
    7.2.1 为什么要数据对齐 ···································································.352
    7.2.2 结构体对齐 ············································································.353
    7.2.3 联合体对齐 ············································································.356
    7.3 数据的可移植性 ···············································································.358
    7.4 Linux 内核中的size_t 类型 ··································································.360
    7.5 为什么很多人编程时喜欢用typedef ·······················································.361
    目 录
    ? XXI ?
    7.5.1 typedef 的基本用法 ··································································.361
    7.5.2 使用typedef 的优势 ··································································.364
    7.5.3 使用typedef 需要注意的地方 ······················································.366
    7.5.4 typedef 的作用域 ·····································································.368
    7.5.5 如何避免typedef 被大量滥用 ······················································.368
    7.6 枚举类型························································································.369
    7.6.1 使用枚举的三种方法 ································································.370
    7.6.2 枚举的本质 ············································································.370
    7.6.3 Linux 内核中的枚举类型 ···························································.372
    7.6.4 使用枚举需要注意的地方 ··························································.372
    7.7 常量和变量 ·····················································································.373
    7.7.1 变量的本质 ············································································.374
    7.7.2 常量存储 ··············································································.376
    7.7.3 常量折叠 ··············································································.377
    7.8 从变量到指针 ··················································································.378
    7.8.1 指针的本质 ············································································.379
    7.8.2 一些复杂的指针声明 ································································.381
    7.8.3 指针类型与运算 ······································································.383
    7.9 指针与数组的“暧昧”关系 ·································································.386
    7.9.1 下标运算符[] ··········································································.388
    7.9.2 数组名的本质 ·········································································.389
    7.9.3 指针数组与数组指针 ································································.392
    7.10 指针与结构体 ················································································.395
    7.11 二级指针 ······················································································.399
    7.11.1 修改指针变量的值 ··································································.400
    7.11.2 二维指针和指针数组 ·······························································.402
    7.11.3 二级指针和二维数组 ·······························································.403
    7.12 函数指针 ······················································································.407
    7.13 重新认识void ················································································.408
    第8 章 C 语言的面向对象编程思想 ·······························································.411
    8.1 代码复用与分层思想 ·········································································.412
    嵌入式C 语言自我修养――从芯片、编译器到操作系统
    ? XXII ?
    8.2 面向对象编程基础 ············································································.413
    8.2.1 什么是OOP ···········································································.414
    8.2.2 类的封装与实例化 ···································································.414
    8.2.3 继承与多态 ············································································.416
    8.2.4 虚函数与纯虚函数 ···································································.418
    8.3 Linux 内核中的OOP 思想:封装 ··························································.419
    8.3.1 类的C 语言模拟实现 ································································.420
    8.3.2 链表的抽象与封装 ···································································.422
    8.3.3 设备管理模型 ·········································································.423
    8.3.4 总线设备模型 ·········································································.427
    8.4 Linux 内核中的OOP 思想:继承 ··························································.429
    8.4.1 继承与私有指针 ······································································.429
    8.4.2 继承与抽象类 ·········································································.430
    8.4.3 继承与接口 ············································································.431
    8.5 Linux 内核中的OOP 思想:多态 ··························································.433
    第9 章 C 语言的模块化编程思想 ··································································.436
    9.1 模块的编译和链接 ············································································.437
    9.2 系统模块划分 ··················································································.439
    9.2.1 模块划分方法 ·········································································.439
    9.2.2 面向对象编程的思维陷阱 ··························································.441
    9.2.3 规划合理的目录结构 ································································.442
    9.3 一个模块的封装 ···············································································.443
    9.4 头文件深度剖析 ···············································································.444
    9.4.1 基本概念 ··············································································.444
    9.4.2 隐式声明 ··············································································.446
    9.4.3 变量的声明与定义 ···································································.447
    9.4.4 如何区分定义和声明 ································································.449
    9.4.5 前向引用和前向声明 ································································.450
    9.4.6 定义与声明的一致性 ································································.453
    9.4.7 头文件路径 ············································································.454
    9.4.8 Linux 内核中的头文件 ······························································.456
    目 录
    ? XXIII ?
    9.4.9 头文件中的内联函数 ································································.459
    9.5 模块设计原则 ··················································································.459
    9.6 被误解的关键字:goto ·······································································.461
    9.7 模块间通信 ·····················································································.462
    9.7.1 全局变量 ··············································································.462
    9.7.2 回调函数 ··············································································.466
    9.7.3 异步通信 ··············································································.470
    9.8 模块设计进阶 ··················································································.471
    9.8.1 跨平台设计 ············································································.471
    9.8.2 框架 ····················································································.473
    9.9 AIoT 时代的模块化编程 ·····································································.476
    第10 章 C 语言的多任务编程思想和操作系统入门 ···········································.478
    10.1 多任务的裸机实现 ···········································································.479
    10.1.1 多任务的模拟实现 ··································································.479
    10.1.2 改变任务的执行频率 ·······························································.481
    10.1.3 改变任务的执行时间 ·······························································.484
    10.2 操作系统基本原理 ···········································································.488
    10.2.1 调度器工作原理 ····································································.490
    10.2.2 函数栈与进程栈 ····································································.492
    10.2.3 可重入函数 ··········································································.493
    10.2.4 临界区与临界资源 ··································································.495
    10.3 中断 ····························································································.497
    10.3.1 中断处理流程 ·······································································.497
    10.3.2 进程栈与中断栈 ····································································.500
    10.3.3 中断函数的实现 ····································································.504
    10.4 系统调用 ······················································································.506
    10.4.1 操作系统的API ·····································································.506
    10.4.2 操作系统的权限管理 ·······························································.508
    10.4.3 CPU 的特权模式 ····································································.508
    10.4.4 Linux 系统调用接口 ································································.509
    嵌入式C 语言自我修养――从芯片、编译器到操作系统
    ? XXIV ?
    10.5 揭开文件系统的神秘面纱 ··································································.510
    10.5.1 什么是文件系统 ····································································.511
    10.5.2 文件系统的挂载 ····································································.513
    10.5.3 根文件系统 ··········································································.514
    10.6 存储器接口与映射 ···········································································.515
    10.6.1 存储器与接口 ·······································································.515
    10.6.2 存储映射 ·············································································.518
    10.6.3 嵌入式启动方式 ····································································.520
    10.7 内存与外部设备 ·············································································.521
    10.7.1 内存与外存 ··········································································.521
    10.7.2 外部设备 ·············································································.522
    10.7.3 I/O 端口与I/O 内存 ································································.523
    10.8 寄存器操作 ···················································································.524
    10.8.1 位运算应用 ··········································································.524
    10.8.2 操作寄存器 ··········································································.527
    10.8.3 位域 ···················································································.529
    10.9 内存管理单元MMU ········································································.531
    10.9.1 地址转换 ·············································································.532
    10.9.2 权限管理 ·············································································.534
    10.10 进程、线程和协程 ·········································································.535
    10.10.1 进程 ·················································································.536
    10.10.2 线程 ··································································

    王利涛,嵌入式工程师、培训讲师,多年嵌入式开发经验,包括芯片测试、BSP、驱动开发、USB子系统等。目前在开发《嵌入式工程师自我修养》系列在线视频教程,以及在个人博客(www.zhaixue.cc)分享更多的嵌入式、Linux、AIoT技术。

    AIoT时代嵌入式开发集大成之作,多年工作及培训经验总结,从芯片编译器到操作系统等嵌入式开发所需核心理论和技能一应俱全,51CTO/CSDN/淘宝/QQ学员力荐AIoT时代嵌入式开发集大成之作,多年工作及培训经验总结,从芯片编译器到操作系统等嵌入式开发所需核心理论和技能一应俱全,51CTO/CSDN/淘宝/QQ学员力荐★ 多年嵌入式开发及培训一线实战经验倾囊分享★ 内容几乎涵盖了嵌入式开发的所有知识点★ 从底层到上层,从芯片、硬件到软件、框架★ 大白话写作风格,通俗易懂,不怕学不会★ 在ARM平台下讲解程序的编译、链接和运行原理★ 现场“手撕”ARM汇编代码,剖析C函数调用、传参过程★ 多角度剖析C:CPU/计算机体系结构/编译器/操作系统/软件工程★ GNU C编译器扩展语法精讲(在GNU开源软件、Linux内核中)★ 内存堆栈管理机制的底层剖析,从根源上理解内存错误★ 从零开始一步一步搭建和迭代嵌入式软件框架★ 教你用OOP思想分析Linux内核中复杂的驱动和子系统★ C语言的多任务并发编程思想,CPU和操作系统零基础入门★ 帮你快速构建嵌入式完整知识体系★ 扩充AIoT时代嵌入式新的知识点★ 更难能可贵的是,本书内容经过大量学员的验证★ 学员说好才是真的好
    银行家张:王老师的课很好,有深度又讲解到位,相对容易理解。

    活宝大太阳:深入浅出,细致、深入,看完后很痛快的感觉!

    匿名:很好,透彻!

    不知路漫漫:很酷的讲解,感觉很通透,干货满满,期待更多的精彩!

    猜中007:讲得很棒,正是俺需要的!

    nbyuxia:讲得很仔细,经验丰富,把以前不知道的知识都给补上了,非常棒!

    isakura:王老师很厉害,我自学了他的C语言课程,大呼过瘾啊!我买了他的所有课程,希望跟着王老师把C语言学精通起来!

    轩辕_魏:讲得不错,断断续续地看完了,准备入手第二部!

    tzlmm:解释了很多疑惑、之前的谜团,真的很幸运,能够看到这么好的讲解,可以少走很多弯路,弄清楚很多概念。

    panhuzhuan2:讲得很好,特别是对有一些工程经验的人来说,看得出老师是花了心思的。

    qq_1655190x:嵌入式“良心”课程,都是干货!

    fengzheng445:好评,讲得很深入!

    这是一本专门为嵌入式读者打造的C语言进阶学习图书。本书的学习重点不再是C语言的基本语法,而是和嵌入式、C语言相关的一系列知识。作者以C语言为切入点,分别探讨了嵌入式开发所需要的诸多核心理论和技能,力图帮助读者从零搭建嵌入式开发所需要的完整知识体系和技能树。本书从底层CPU的制造流程和工作原理开始讲起,到计算机体系结构,C程序的反汇编分析,程序的编译、运行和重定位,程序运行时的堆栈内存动态变化,GNU C编译器的扩展语法,指针的灵活使用,C语言的面向对象编程思想,C语言的模块化编程思想,C语言的多任务编程思想,进程、线程和协程的概念,从底层到上层,从芯片、硬件到软件、框架,几乎涵盖了嵌入式开发的所有知识点。

    "★ 多年嵌入式开发及培训一线实战经验倾囊分享 ★ 内容几乎涵盖了嵌入式开发的所有知识点 ★ 从底层到上层,从芯片、硬件到软件、框架 ★ 大白话写作风格,通俗易懂,不怕学不会 ★ 在ARM平台下讲解程序的编译、链接和运行原理 ★ 现场“手撕”ARM汇编代码,剖析C函数调用、传参过程 ★ 多角度剖析C:CPU/计算机体系结构/编译器/操作系统/软件工程 ★ GNU C编译器扩展语法精讲(在GNU开源软件、Linux内核中) ★ 内存堆栈管理机制的底层剖析,从根源上理解内存错误 ★ 从零开始一步一步搭建和迭代嵌入式软件框架 ★ 教你用OOP思想分析Linux内核中复杂的驱动和子系统 ★ C语言的多任务并发编程思想,CPU和操作系统零基础入门 ★ 帮你快速构建嵌入式完整知识体系 ★ 扩充AIoT时代嵌入式新的知识点 ★ 更难能可贵的是,本书内容经过大量学员的验证 ★ 学员说好才是真的好"

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