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  • C++大学教程(第9版)(英文版)
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    • 作者: (美)保罗·戴特尔(Paul Deitel),(美)哈维·戴特尔(HarveyDeitel)著 | | 美 Paul Deitel(保罗 ? 戴特尔)译
    • 出版社: 电子工业出版社
    • 出版时间:2019-03-01 00:00:00
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    • 作者: (美)保罗·戴特尔(Paul Deitel),(美)哈维·戴特尔(HarveyDeitel)著| 美 Paul Deitel(保罗 ? 戴特尔)译
    • 出版社:电子工业出版社
    • 出版时间:2019-03-01 00:00:00
    • 版次:5
    • 印次:1
    • 印刷时间:2019-03-01
    • 字数:2035000
    • 页数:831
    • 开本:16开
    • 装帧:平装
    • ISBN:9787121295423
    • 国别/地区:中国
    • 版权提供:电子工业出版社

    C++大学教程(第9版)(英文版)

    作  者:(美)保罗·戴特尔(Paul Deitel),(美)哈维·戴特尔(HarveyDeitel) 著
    定  价:159
    出 版 社:电子工业出版社
    出版日期:2019年03月01日
    页  数:831
    装  帧:平装
    ISBN:9787121295423
    主编推荐

    内容简介

    本书是一本C++编程方面的优秀教材,全面介绍了面向对象编程的原理与方法,详细分析了与C++编程有关的技术。本书的主要内容包括类与对象、控制语句、函数与递归、数组、指针、运算符重载、继承、多态、输入/输出流、异常处理、文件处理、模板、搜索与排序等。全书以“活代码”的方式详细分析了每个知识要点,提供了丰富的自测练习和项目练习,是初学者和中高级程序员学习C++编程的理想用书。

    作者简介

    精彩内容

    目录
    Chapter 1 Introduction to Computers and C++ 1
    1.1 Introduction 2
    1.2 Computers and the Internet in Industry and Research 2
    1.3 Hardware and Software 4
    1.4 Data Hierarchy 6
    1.5 Machine Languages, Assembly Languages and High-Level Languages 7
    1.6 C++ 8
    1.7 Programming Languages 9
    1.8 Introduction to Object Technology 10
    1.9 Typical C++ Development Environment 13
    1.10 Test-Driving a C++ Application 15
    1.11 Operating Systems 20
    1.12 The Internet and World Wide Web 22
    1.13 Some Key Software Development Terminology 23
    1.14 C++11 and the Open Source Boost Libraries 25
    1.15 Keeping Up to Date with Information Technologies 25
    1.16 Web Resources 26
    Chapter 2 Introduction to C++ Programming; Input/Output and Operators 31
    2.1 Introduction 31
    2.2 First Program in C++: Printing a Line of Text 32
    2.3 Modifying Our First C++ Program 35
    2.4 Another C++ Program: Adding Integers 36
    2.5 Memory Concepts 39
    2.6 Arithmetic 40
    2.7 Decision Making: Equality and Relational Operators 43
    2.8 Wrap-Up 47
    Chapter 3 Introduction to Classes, Objects and Strings 55
    3.1 Introduction 55
    3.2 Defining a Class with a Member Function 56
    3.3 Defining a Member Function with a Parameter 58
    3.4 Data Members, set Member Functions and get Member Functions 61
    3.5 Initializing Objects with Constructors 66
    3.6 Placing a Class in a Separate File for Reusability 69
    3.7 Separating Interface from Implementation 72
    3.8 Validating Data with set Functions 76
    3.9 Wrap-Up 80
    Chapter 4 Control Statements: Part 1; Assignment, ++ and - - Operators 87
    4.1 Introduction 87
    4.2 Algorithms 88
    4.3 Pseudocode 88
    4.4 Control Structures 89
    4.5 if Selection Statement 92
    4.6 if…else Double-Selection Statement 93
    4.7 while Repetition Statement 97
    4.8 Formulating Algorithms: Counter-Controlled Repetition 98
    4.9 Formulating Algorithms: Sentinel-Controlled Repetition 103
    4.10 Formulating Algorithms: Nested Control Statements 111
    4.11 Assignment Operators 116
    4.12 Increment and Decrement Operators 116
    4.13 Wrap-Up 118
    Chapter 5 Control Statements: Part 2; Logical Operators 131
    5.1 Introduction 131
    5.2 Essentials of Counter-Controlled Repetition 132
    5.3 for Repetition Statement 133
    5.4 Examples Using the for Statement 136
    5.5 do…while Repetition Statement 140
    5.6 switch Multiple-Selection Statement 141
    5.7 break and continue Statements 148
    5.8 Logical Operators 150
    5.9 Confusing the Equality (==) and Assignment (=) Operators 153
    5.10 Structured Programming Summary 154
    5.11 Wrap-Up 158
    Chapter 6 Functions and an Introduction to Recursion 167
    6.1 Introduction 168
    6.2 Program Components in C++ 168
    6.3 Math Library Functions 169
    6.4 Function Definitions with Multiple Parameters 170
    6.5 Function Prototypes and Argument Coercion 174
    6.6 C++ Standard Library Headers 176
    6.7 Case Study: Random Number Generation 177
    6.8 Case Study: Game of Chance; Introducing enum 182
    6.9 C++11 Random Numbers 185
    6.10 Storage Classes and Storage Duration 186
    6.11 Scope Rules 189
    6.12 Function Call Stack and Activation Records 191
    6.13 Functions with Empty Parameter Lists 194
    6.14 Inline Functions 195
    6.15 References and Reference Parameters 196
    6.16 Default Arguments 198
    6.17 Unary Scope Resolution Operator 200
    6.18 Function Overloading 200
    6.19 Function Templates 203
    6.20 Recursion 205
    6.21 Example Using Recursion: Fibonacci Series 208
    6.22 Recursion vs. Iteration 210
    6.23 Wrap-Up 213
    Chapter 7 Class Templates array and vector; Catching Exceptions 232
    7.1 Introduction 233
    7.2 arrays 233
    7.3 Declaring arrays 234
    7.4 Examples Using arrays 235
    7.5 Range-Based for Statement 244
    7.6 Case Study: Class GradeBook Using an array to Store Grades 246
    7.7 Sorting and Searching arrays 251
    7.8 Multidimensional arrays 252
    7.9 Case Study: Class GradeBook Using a Two-Dimensional array 255
    7.10 Introduction to C++ Standard Library Class Template vector 260
    7.11 Wrap-Up 264
    Chapter 8 Pointers 279
    8.1 Introduction 280
    8.2 Pointer Variable Declarations and Initialization 280
    8.3 Pointer Operators 281
    8.4 Pass-by-Reference with Pointers 283
    8.5 Built-In Arrays 287
    8.6 Using const with Pointers 289
    8.7 sizeof Operator 292
    8.8 Pointer Expressions and Pointer Arithmetic 294
    8.9 Relationship Between Pointers and Built-In Arrays 296
    8.10 Pointer-Based Strings 299
    8.11 Wrap-Up 301
    Chapter 9 Classes: A Deeper Look; Throwing Exceptions 316
    9.1 Introduction 317
    9.2 Time Class Case Study 317
    9.3 Class Scope and Accessing Class Members 323
    9.4 Access Functions and Utility Functions 324
    9.5 Time Class Case Study: Constructors with Default Arguments 324
    9.6 Destructors 328
    9.7 When Constructors and Destructors Are Called 329
    9.8 Time Class Case Study: A Subtle Trap― Returning a Reference or a Pointer to a private Data Member 331
    9.9 Default Memberwise Assignment 334
    9.10 const Objects and const Member Functions 335
    9.11 Composition: Objects as Members of Classes 337
    9.12 friend Functions and friend Classes 341
    9.13 Using the this Pointer 343
    9.14 static Class Members 347
    9.15 Wrap-Up 351
    Chapter 10 Operator Overloading; Class string 361
    10.1 Introduction 362
    10.2 Using the Overloaded Operators of Standard Library Class string 362
    10.3 Fundamentals of Operator Overloading 365
    10.4 Overloading Binary Operators 366
    10.5 Overloading the Binary Stream Insertion and Stream Extraction Operators 367
    10.6 Overloading Unary Operators 370
    10.7 Overloading the Unary Prefix and Postfix ++ and -- Operators 370
    10.8 Case Study: A Date Class 371
    10.9 Dynamic Memory Management 375
    10.10 Case Study: Array Class 377
    10.11 Operators as Member vs. Non-Member Functions 387
    10.12 Converting Between Types 388
    10.13 explicit Constructors and Conversion Operators 389
    10.14 Overloading the Function Call Operator () 391
    10.15 Wrap-Up 392
    Chapter 11 Object-Oriented Programming: Inheritance 402
    11.1 Introduction 402
    11.2 Base Classes and Derived Classes 403
    11.3 Relationship between Base and Derived Classes 405
    11.4 Constructors and Destructors in Derived Classes 422
    11.5 public, protected and private Inheritance 424
    11.6 Software Engineering with Inheritance 425
    11.7 Wrap-Up 425
    Chapter 12 Object-Oriented Programming: Polymorphism 431
    12.1 Introduction 432
    12.2 Introduction to Polymorphism: Polymorphic Video Game 432
    12.3 Relationships Among Objects in an Inheritance Hierarchy 433
    12.4 Type Fields and switch Statements 443
    12.5 Abstract Classes and Pure virtual Functions 444
    12.6 Case Study: Payroll System Using Polymorphism 445
    12.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood” 456
    12.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 459
    12.9 Wrap-Up 462
    Chapter 13 Stream Input/Output: A Deeper Look 468
    13.1 Introduction 469
    13.2 Streams 469
    13.3 Stream Output 472
    13.4 Stream Input 473
    13.5 Unformatted I/O Using read, write and gcount 476
    13.6 Introduction to Stream Manipulators 477
    13.7 Stream Format States and Stream Manipulators 481
    13.8 Stream Error States 488
    13.9 Tying an Output Stream to an Input Stream 490
    13.10 Wrap-Up 490
    Chapter 14 File Processing 499
    14.1 Introduction 499
    14.2 Files and Streams 500
    14.3 Creating a Sequential File 500
    14.4 Reading Data from a Sequential File 504
    14.5 Updating Sequential Files 508
    14.6 Random-Access Files 508
    14.7 Creating a Random-Access File 509
    14.8 Writing Data Randomly to a Random-Access File 513
    14.9 Reading from a Random-Access File Sequentially 514
    14.10 Case Study: A Transaction-Processing Program 516
    14.11 Object Serialization 521
    14.12 Wrap-Up 521
    Chapter 15 Standard Library Containers and Iterators 530
    15.1 Introduction 531
    15.2 Introduction to Containers 532
    15.3 Introduction to Iterators 535
    15.4 Introduction to Algorithms 538
    15.5 Sequence Containers 539
    15.6 Associative Containers 550
    15.7 Container Adapters 557
    15.8 Class bitset 561
    15.9 Wrap-Up 562
    Chapter 16 Standard Library Algorithms 573
    16.1 Introduction 573
    16.2 Minimum Iterator Requirements 574
    16.3 Algorithms 575
    16.4 Function Objects 600
    16.5 Lambda Expressions 603
    16.6 Standard Library Algorithm Summary 604
    16.7 Wrap-Up 605
    Chapter 17 Exception Handling: A Deeper Look 613
    17.1 Introduction 613
    17.2 Example: Handling an Attempt to Divide by Zero 614
    17.3 Rethrowing an Exception 618
    17.4 Stack Unwinding 620
    17.5 When to Use Exception Handling 621
    17.6 Constructors, Destructors and Exception Handling 622
    17.7 Exceptions and Inheritance 622
    17.8 Processing new Failures 623
    17.9 Class unique_ptr and Dynamic Memory Allocation 625
    17.10 Standard Library Exception Hierarchy 627
    17.11 Wrap-Up 628
    Chapter 18 Introduction to Custom Templates 634
    18.1 Introduction 634
    18.2 Class Templates 635
    18.3 Function Template to Manipulate a Class-Template Specialization Object 638
    18.4 Nontype Parameters 640
    18.5 Default Arguments for Template Type Parameters 640
    18.6 Overloading Function Templates 640
    18.7 Wrap-Up 641
    Chapter 19 Custom Templatized Data Structures 644
    19.1 Introduction 644
    19.2 Self-Referential Classes 645
    19.3 Linked Lists 646
    19.4 Stacks 657
    19.5 Queues 660
    19.6 Trees 663
    19.7 Wrap-Up 669
    Chapter 20 Searching and Sorting 680
    20.1 Introduction 680
    20.2 Searching Algorithms 681
    20.3 Sorting Algorithms 687
    20.4 Wrap-Up 696
    Chapter 21 Class string and String Stream Processing: A Deeper Look 702
    21.1 Introduction 703
    21.2 string Assignment and Concatenation 704
    21.3 Comparing strings 705
    21.4 Substrings 707
    21.5 Swapping strings 708
    21.6 string Characteristics 708
    21.7 Finding Substrings and Characters in a string 710
    21.8 Replacing Characters in a string 711
    21.9 Inserting Characters into a string 713
    21.10 Conversion to Pointer-Based char * Strings 713
    21.11 Iterators 715
    21.12 String Stream Processing 715
    21.13 C++11 Numeric Conversion Functions 718
    21.14 Wrap-Up 719
    Chapter 22 Bits, Characters, C Strings and structs 726
    22.1 Introduction 727
    22.2 Structure Definitions 727
    22.3 typedef 728
    22.4 Example: Card Shuffling and Dealing Simulation 728
    22.5 Bitwise Operators 730
    22.6 Bit Fields 737
    22.7 Character-Handling Library 740
    22.8 C String-Manipulation Functions 744
    22.9 C String-Conversion Functions 749
    22.10 Search Functions of the C String-Handling Library 753
    22.11 Memory Functions of the C String-Handling Library 756
    22.12 Wrap-Up 759
    Chapter 23 Other Topics 773
    23.1 Introduction 773
    23.2 const_cast Operator 774
    23.3 mutable Class Members 775
    23.4 namespaces 776
    23.5 Operator Keywords 779
    23.6 Pointers to Class Members (.* and ->*) 781
    23.7 Multiple Inheritance 782
    23.8 Multiple Inheritance and virtual Base Classes 786
    23.9 Wrap-Up 789
    Appendix A Operator Precedence and Associativity 794
    Appendix B ASCII Character Set 796
    Appendix C Fundamental Types 797
    Appendix D Number Systems 799
    Appendix E Preprocessor 809
    Index 819

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