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  • 嵌入式系统开发:英文 (美)怀特 著作 著 专业科技 文轩网
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    • 作者: (美)怀特著
    • 出版社: 东南大学出版社
    • 出版时间:2012-06-01 00:00:00
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    商品参数
    • 作者: (美)怀特著
    • 出版社:东南大学出版社
    • 出版时间:2012-06-01 00:00:00
    • 版次:1
    • 印次:1
    • 印刷时间:2012-06-01
    • 字数:401.00千字
    • 页数:310
    • 开本:16开
    • 装帧:平装
    • ISBN:9787564134501
    • 国别/地区:中国
    • 版权提供:东南大学出版社

    嵌入式系统开发:英文

    作  者:(美)怀特 著作 著
    定  价:58
    出 版 社:东南大学出版社
    出版日期:2012年06月01日
    页  数:310
    装  帧:平装
    ISBN:9787564134501
    主编推荐

    是否有兴趣开发嵌入式系统?这些系统无法容忍低下的效率,它们需要遵循严格的方式进行编程。《嵌入式系统开发(影印版)》这本易于阅读的指南通过经典的软件设计模式和嵌入式编程的全新模式来帮助你培养许多良好的开发习惯。你会学习到如何为处理器而不是操作系统来搭建系统架构,并且了解到处理硬件问题和制造工艺所需的特殊技术。
    这本书的作者创建过各种各样的嵌入式系统,从城市监控和DNA扫描仪到儿童玩具。本书适合于中等和有经验的编程人员,无论你使用的是什么平台。本书由怀特(White, E.)著。

    内容简介

    本书通过经典的软件设计模式和嵌入式编程的全新模式来帮助你培养许多良好的开发习惯。你会学习到如何为处理器而不是操作系统来搭建系统架构,并且了解到处理硬件问题和制造工艺所需的特殊技术。

    作者简介

    精彩内容

    目录
    Preface
    1. Introduction
    Compilers, Languages, and Object-Oriented Programming
    Embedded System Development
    Debugging
    More Challenges
    Principles to Confront Those Challenges
    Further Reading
    2. Creating a System Architecture
    Creating System Diagrams
    The Block Diagram
    Hierarchy of Control
    Layered View
    From Diagram to Architecture
    Encapsulate Modules
    Delegation of Tasks
    Driver Interface: Open, Close, Read, Write, IOCTL
    Adapter Pattern
    Getting Started with Other Interfaces
    Example: A Logging Interface
    A Sandbox to Play In
    Further Reading
    3. Getting Your Hands on the Hardware
    Hardware/Software Integration
    Ideal Project Flow
    Board Bring-Up
    Reading a Datasheet
    Datasheet Sections You Need When Things'Go Wrong
    Important Text for Software Developers
    Evaluating Components Using the Datasheet
    Your Processor Is a Language
    Reading a Schematic
    Having a Debugging Toolbox (and a Fire Extinguisher)
    Keep Your Board Safe
    Toolbox
    Digital Multimeter
    Oscilloscopes and Logic Analyzers
    Testing the Hardware (and Software)
    Building Tests
    Flash Test Example
    Command and Response
    Command Pattern
    Dealing with Errors
    Consistent Methodology
    Error-Handling Library
    Debugging Timing Errors
    Further Reading
    4. Outputs, Inputs, and Timers
    Toggling an Output
    Starting with Registers
    Set the Pin to Be an Output
    Turn On the LED
    Blinking the LED
    Troubleshooting
    Separating the Hardware from the Action
    Board-Specific Header File
    I/O-Handling Code
    Main Loop
    Facade Pattern
    The Input in I/O
    A Simple Interface to a Button
    Momentary Button Press
    Interrupt on a Button Press
    Configuring the Interrupt
    Debouncing Switches
    Runtime Uncertainty
    Dependency Injection
    Using a Timer
    Timer Pieces
    Doing the Math
    A Long Wait Between Timer Ticks
    Using the Timer
    Using Pulse-Width Modulation
    Shipping the Product
    Further Reading
    5. Managing the FIow 0fActiviB~
    Scheduling and Operating System Basics
    Tasks
    Communication Between Tasks
    Avoiding Race Conditions
    Priority Inversion
    State Machines
    State Machine Example: Stoplight Controller
    State-Centric State Machine
    State-Centric State Machine with Hidden Transitions
    Event-Centric State Machine
    State Pattern
    Table-Driven State Machine
    Choosing a State Machine Implementation
    Interrupts
    An IRQ Happens
    Save the Context
    Get the ISR from the Vector Table
    Calling the ISR
    Restore the Context
    When to Use Interrupts
    How Not to Use Interrupts
    Polling
    System Tick
    Time-Based Events
    A Very Small Scheduler
    Watchdog
    Further Reading
    6. Communicating with Peripherals
    The Wide Reach of Peripherals
    External Memory
    Buttons and Key Matrices
    Sensors
    Actuators
    Displays
    So Many Ways of Communicating
    Serial
    Parallel
    Ethernet and WiFi
    Putting Peripherals and Communication Together
    Data Handling
    Adding Robustness to the Communication
    Changing Data
    Changing Algorithms
    Further Reading
    7. Updating Code
    Onboard Bootloader
    Build Your Own Updater
    Modifying the Resident Updater
    Brick Loader
    Copy Loader to RAM
    Run the Loader
    Copy New Code to Scratch
    Dangerous Time: Erase and Program
    Reset to New Code
    Security
    Linker Scripts
    Summary
    8. Doing More with Less
    Code Space
    Reading a Map File (Part 1)
    Process of Elimination
    Libraries
    Functions and Macros
    Constants and Strings
    RAM
    Remove malloc
    Reading a Map File (Part 2)
    Registers and Local Variables
    Function Chains
    Pros and Cons of Globals
    Memory Overlays
    Speed
    Profiling
    Optimizing
    Summary
    Further Reading
    9. Math
    Identifying Fast and Slow Operations
    Taking an Average
    Use an Existing Algorithm
    Designing and Modifying Algorithms
    Factor Polynomials
    Taylor Series
    Dividing by a Constant
    Scaling the Input
    Lookup Tables
    Fake Floating-Point Numbers
    Rational Numbers
    Precision
    Addition (and Subtraction)
    Multiplication (and Division)
    Determining the Error
    Further Reading
    10. Reducing Power Consumption
    Understanding Power Consumption
    Turn Off the Light When You Leave the Room
    Turn Off Peripherals
    Turn Oft" Unused I/O devices
    Turn Off Processor Subsystems
    Slowing Down to Conserve Energy
    Putting the Processor to Sleep
    Interrupt-Based Code Flow Model
    A Closer Look at the Main Loop
    Processor Watchdog
    Avoid Frequent Wake-Ups
    Chained Processors
    Further Reading
    Index

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