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醉染图书网络语用学:网络语境中的交际9787544657990
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Introduction
CHAPTER 1 Pragmatics,context and relevance
1.Pragmatics and the use o anuage
2.Sperher and Wilsons relevance theory
2.1 The code model versus the inferential model
2.2 Ostension and intention
. Manifestness.Cognitive environments
2.4 (Non-demonstrative) inference and deduction
2.5 Sources of information in a context
2.6 Relevance:Interest (cognitive effects) vs.processing effort
2.7 Presumption of relevance,principle of relevance
3.Cyberpragmatics
4.Cyberpragmatics,cognition and the Internet
CHAPTER 2 The presentation of self in everyday web use
1.Introduction
2.Discourse and sources of identity
3.The (speech) community
4.The virtual community
4.1 The linguistic essence of the virtual community
4.2 Virtual cognitive environments
5.Towards personal networks of physical-virtual interactions
6.Virtual identity
7.The personal web page
8.The nikae (nick)
CHAPTER 3 Relevance on the web page
1.The web page genre.Intention and manifestness
in the interpretation of a web page
2.Relevance (in information retrieval systems)
3.Relevance in the user who is surfing the Net
3.1 The role of the "addresser user" and the role of the "addressee user"
3.2 Levels or patterns ofinteractivity
3.3 Availability of information on the Internet and infoxication
3.4 Cognitive effects,mental effort and estimation of relevance
4.Usability:A rdevance-theoretic approach
4.1 Users and interfaces
4.2 Designing for relevance
5.Transferring discourses to the Internet:The printed newspaper
6.Transferring discourses to the Internet:The printed advertisement
CHAPTER 4 So networks on the Internet:The Web 2.0
1.Blogs
1.1 The bloggers intention
1.2 The blog genre
1.3 The readers interpretation
1.4 An emphasis on interaction
1.5 Communal bonding throu logs
2.So networking sites on the Internet
2.1 Definition,attributes and types
2.2 Some theoretical approaches
. Profiles,entries and (mutually) manifest information
2.4 Adjusting the concepts of"friend" and "friendship" on SNSs
3.The microblog Twitter
3.1 Introduction
3.2 Cognitive effects vs.processing effort
3.3 Interpreting tweets
3.4 Twitter conversations
CHAPTER 5 The virtual conversation
1.Introduction
2.Chat rooms
2.1 Utterance,propositional attitude and audio-visual context
2.2 "What is important is to be able to talk"
. Compensating for the loss of the audio channel in chat rooms
2.4 Compensating for the loss of the visual channel in chat rooms
2.5 Oralized written text
2.6 Attitudes and emotions in chat rooms
3.See you on messenger
3.1 Instant messaging compared to other forms of interaction on the Net
3.2 Why use instant messaging?
3.3 The individual versus the group
3.4 Oralized written text in instant messaging
4.Chatting in 3D:Advances,avatars and Second Life
4.1 Terminological explanation
4.2 Identity
4.3 Body
4.4 Verbal interaction
4.5 Nonverbal behaviour
5.Videoconferencing and context accessibility
CHAPTER 6 Youve got mail
1.Introduction
2.General characteristics of electronic mail
2.1 The newsgroup
2.2 The e-mail distribution list (Listserv)
3.Electronic mail in the oral/written continuum
3.1 So dynamics
3.2 Format
3.3 Grammar
3.4 Style
4.Elements of an electronic message
4.1 The (ostensive) call for attention
4.2 The sender
4.3 The addressee
4.4 The e-mail address
4.5 The subject line
4.6 The body of the message
4.7 The signature
CHAPTER 7 Politeness on the Net
1.Introduction
2.Some approaches to the study of politeness
2.1 (In)direct speech acsndpliteness
2.2 Politeness in transactional and interactive discourse
. Politeness and rudeness
2.4 Metalinguistic and linguistic politeness
2.5 The context of speech situation
3.Brown & Levinsons model
3.1 Parameters for weighing politeness
3.2 Face on the Internet
4.Politeness and relevance
CHAPTER 8 Conclusion:Prospects for cyberpragmatic research
1.The oral/written and visual/verbal dichotomy
2.The ubiquity of the Internet
3.The consolidation of hybrid networks of interactions
4.The transference of information from the Internet to the mobile phone
5.The transference of content to the web
6.The consolidation of Web 2.0,participatory culture and user-generated content
References
Name index
Subject index
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